better payment model brainstorm

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: payment idea - races

Postby Thedrah » Thu Feb 04, 2016 9:53 pm

evilboy666 wrote:For an improvement. Lets say the cap is 50 and i have 50 str. When i eat, if i have str fep on my bar,it should distribute to other feps i have on the bar.


cause then just eat pumpkin until your character is max everything

DDDsDD999 wrote:
bitza wrote:new race dogmen

I assume heirs will continue the dogmen race? One could say, dogmen breeding.


i think that would be best but then how would jorb/loftar make money in the long run? :3
maybe if the bloodline only lasts the duration of a world and the world resets often enough. i'd rather it be fairly cheap or grind/trade worthy
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Re: better payment model brainstorm

Postby lachlaan » Thu Feb 04, 2016 9:54 pm

The suggestion was : no cap, faster progress for subs.

Starting with the premise of no cap, the truly nolifing statwhores can indeed keep grinding foreverrrrrrr. Just need to limit how much horror they can inflict with their epic stats.
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Re: better payment model brainstorm

Postby Shrapnelx » Thu Feb 04, 2016 9:54 pm

jorb wrote:Well, sure, but the point perhaps being that you have the incentive to keep grinding beyond the stat cap. On different chars.


I thought you where against alt-spam?
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Re: better payment model brainstorm

Postby sabinati » Thu Feb 04, 2016 9:54 pm

jorb wrote:Lootable cosmetics?


silver aside, there wasn't anything inherently wrong with that system, except the price was too high on everything

jorb wrote:
Well, sure, but the point perhaps being that you have the incentive to keep grinding beyond the stat cap. On different chars.


what does it profit me to do so?
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Re: better payment model brainstorm

Postby jorb » Thu Feb 04, 2016 9:55 pm

Shrapnelx wrote:
jorb wrote:Well, sure, but the point perhaps being that you have the incentive to keep grinding beyond the stat cap. On different chars.


I thought you where against alt-spam?


I am. I am not convinced stat caps will make much of a difference. I could be wrong. Hence experiment.
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Re: better payment model brainstorm

Postby jorb » Thu Feb 04, 2016 9:56 pm

sabinati wrote:what does it profit me to do so?


More dorks to throw at your enemies in PvP? I understand alt factories were an art form in Legacy, and I can only assume they are to some extent now as well.
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Re: better payment model brainstorm

Postby jorb » Thu Feb 04, 2016 10:00 pm

jorb wrote:I am. I am not convinced stat caps will make much of a difference. I could be wrong. Hence experiment.


The thing that it does change is obviously the absolute level you'd need to get to, which is something.
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Re: better payment model brainstorm

Postby Archiplex » Thu Feb 04, 2016 10:00 pm

jorb wrote:
Shrapnelx wrote:
jorb wrote:Well, sure, but the point perhaps being that you have the incentive to keep grinding beyond the stat cap. On different chars.


I thought you where against alt-spam?


I am. I am not convinced stat caps will make much of a difference. I could be wrong. Hence experiment.



Err, if anything stat caps will create more alts really, but i don't view it as a horrible thing
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Re: better payment model brainstorm

Postby sabinati » Thu Feb 04, 2016 10:01 pm

jorb wrote:
sabinati wrote:what does it profit me to do so?


More dorks to throw at your enemies in PvP? I understand alt factories were an art form in Legacy, and I can only assume they are to some extent now as well.


i'm a peaceful farmer
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Re: better payment model brainstorm

Postby Potjeh » Thu Feb 04, 2016 10:01 pm

I was actually advocating unlootable cosmetics. You buy equipment reskins for you character bloodline, and you can choose to have an equipment piece display a reskin you bought while you're wearing it.
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