Sub tokens in Trade

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Sub tokens in Trade

Postby Kaios » Fri Jan 13, 2017 6:14 pm

xdragonlord18 wrote:are u high i dont think rmts are a big deal ur the one that thinks rmts r a problem so they should remove sub tokens

xdragonlord18 wrote:if u remove sub tokens then what do u do to prevent rmts


So I guess if you don't think there's any issue then we don't need to worry about what they'd do regarding RMT if they removed sub tokens.

thats the whole point there isnt anything they can do to stop rmts so y not at least benefit from them to offset the negative they introduce


Because they introduce a whole new set of negative effects

theres nothing to address rmts happen within the context of sub tokens and rmts happen outside that context but if they remove sub tokens then 100% of the rmts will b unregulated and so the developers will get nothing on top of the negative rmts introduce to the game its not like haven is the only game to have problems with rmts there isnt a true solution to this the best u can do is try to offset the negativity by taxing it as best as possible


The way I see it sub tokens only increase the speed in which players get bored of the game if they make use of them. So maybe for the short term they make a little money because some guys that didn't want to struggle through the early game decide they'll join later and buy some good shit with sub tokens but in the long term that group has already skipped a large amount of content that they might have subbed for to actually play through instead.

To me it comes across as hit and miss, maybe they are making more money than they would be without them or maybe they just need to think about better alternatives that aren't so intrusive of the game's core mechanics.
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Re: Sub tokens in Trade

Postby xdragonlord18 » Fri Jan 13, 2017 6:21 pm

Kaios wrote:So I guess if you don't think there's any issue then we don't need to worry about what they'd do regarding RMT if they removed sub tokens.

i dont think there is an issue with rmts cuz they r already doing all they can to discourage off the book rmts

Kaios wrote:The way I see it sub tokens only increase the speed in which players get bored of the game if they make use of them. So maybe for the short term they make a little money because some guys that didn't want to struggle through the early game decide they'll join later and buy some good shit with sub tokens but in the long term that group has already skipped a large amount of content that they might have subbed for to actually play through instead.

what on earth makes u think they wouldnt do that anyways but instead of using sub tokens to buy the good shit they just use their paypal account the only thing that changes from removing sub tokens is that rmts become unregulated people will spend their irl money in game no matter what u do
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Re: Sub tokens in Trade

Postby Kaios » Fri Jan 13, 2017 6:24 pm

xdragonlord18 wrote:i dont think there is an issue with rmts cuz they r already doing all they can to discourage off the book rmts


My point is that either way RMT is bad for the game. Yes, one way puts money in the devs pockets while the other doesn't and that certainly makes it better but it doesn't change the fact RMT is still detrimental for the game itself.
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Re: Sub tokens in Trade

Postby xdragonlord18 » Fri Jan 13, 2017 6:33 pm

Kaios wrote:
xdragonlord18 wrote:i dont think there is an issue with rmts cuz they r already doing all they can to discourage off the book rmts


My point is that either way RMT is bad for the game. Yes, one way puts money in the devs pockets while the other doesn't and that certainly makes it better but it doesn't change the fact RMT is still detrimental for the game itself.

i think very few people will say that pay to win mechanics in a game r good but rmts r an ancient problem for multiplayer games and there is no solution without taking other extreme anticonsumer measures such as linking accounts to federal id systems or removing trade completely from the game etc
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Re: Sub tokens in Trade

Postby sMartins » Fri Jan 13, 2017 7:11 pm

xdragonlord18 wrote:what on earth makes u think they wouldnt do that anyways but instead of using sub tokens to buy the good shit they just use their paypal account the only thing that changes from removing sub tokens is that rmts become unregulated people will spend their irl money in game no matter what u do


Exactly what i was trying to explain.
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Re: Sub tokens in Trade

Postby Kaios » Fri Jan 13, 2017 7:44 pm

sMartins wrote:Exactly what i was trying to explain.


I don't see how it's very different from Salem except that Salem has an in-game currency designated by the developers while in Haven the currency is left up to the player. But the effects are the same, you're still offering a cash shop form of in-game currency and worse than that is the shop currency offered is being used as the pricing point for the in-game items.

This has a far-reaching and extremely negative impact on a game like Haven & Hearth where not only the flow of economy is determined by players but the very currency itself. The intentions of a player do not matter at all when they are forced in to pricing the items they want to sell based on what is worth $10 instead of what is worth X amount of pearls/rock crystals/hard labour and so on.
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Re: Sub tokens in Trade

Postby sMartins » Fri Jan 13, 2017 8:09 pm

Salem has memento mori,etc... all that stuff that noone have crafted in the game. It's very different.
For the sub token thing I don't know how to explain you anymore....it's not the in game policy that is wrong, it's the whole real life world that it is....so there is not a solution.
Sub tokens are the only/best way to fight it.
Like i wrote you in the PM, watching at Eve....they have a huge and awesome trade cause not having permadeath people keep losing stuff, so they need to buy always new.
The only way i can see this on H&H is durability...where people need to keep buying new tools, etc...in this way there will be a lot of things to trade, and sub tokens will be only one among these things.
P.S. Moreover you cannot think, take SToken away cause we are an happy island with few people,etc... they are developing a game, so they need to make all the best to prepare it and support huge mass of people also.
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Re: Sub tokens in Trade

Postby Burinn » Fri Jan 13, 2017 8:16 pm

sMartins wrote:For the sub token thing I don't know how to explain you anymore....it's not the in game policy that is wrong, it's the whole real life world that it is....so there is not a solution.


I don't think it can be explained any clearer. This is a user problem. See:

Kaios wrote: [...] such a thread really requires no critique [...]

Source

I just don't get it I guess. Difference of opinions.
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Re: Sub tokens in Trade

Postby Kaios » Fri Jan 13, 2017 8:21 pm

Burinn wrote:I don't think it can be explained any clearer. This is a user problem. See:

Kaios wrote: [...] such a thread really requires no critique [...]

Source

I just don't get it I guess. Difference of opinions.


I get his point, I just don't agree that sub tokens are a good option. :D

And that thread still doesn't require any critique, jorb already admitted it's a reasonable suggestion when it came up again as well. I'd report your post for off topic but no mod will remove it anyways so I won't bother.
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Re: Sub tokens in Trade

Postby xdragonlord18 » Fri Jan 13, 2017 8:22 pm

Kaios wrote:This has a far-reaching and extremely negative impact on a game like Haven & Hearth where not only the flow of economy is determined by players but the very currency itself. The intentions of a player do not matter at all when they are forced in to pricing the items they want to sell based on what is worth $10 instead of what is worth X amount of pearls/rock crystals/hard labour and so on.

nobody is forced to buy or sell anything at any amount they decide it for themselves thats how economies work who cares what the gold standard is what r u even complaining about what does "intention of a player" even mean if some item x is worth 1 sub token and rock crystals are worth 0.5 sub tokens then item x is worth 2 rock crystals
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