xdragonlord18 wrote:are u high i dont think rmts are a big deal ur the one that thinks rmts r a problem so they should remove sub tokens
xdragonlord18 wrote:if u remove sub tokens then what do u do to prevent rmts
So I guess if you don't think there's any issue then we don't need to worry about what they'd do regarding RMT if they removed sub tokens.
thats the whole point there isnt anything they can do to stop rmts so y not at least benefit from them to offset the negative they introduce
Because they introduce a whole new set of negative effects
theres nothing to address rmts happen within the context of sub tokens and rmts happen outside that context but if they remove sub tokens then 100% of the rmts will b unregulated and so the developers will get nothing on top of the negative rmts introduce to the game its not like haven is the only game to have problems with rmts there isnt a true solution to this the best u can do is try to offset the negativity by taxing it as best as possible
The way I see it sub tokens only increase the speed in which players get bored of the game if they make use of them. So maybe for the short term they make a little money because some guys that didn't want to struggle through the early game decide they'll join later and buy some good shit with sub tokens but in the long term that group has already skipped a large amount of content that they might have subbed for to actually play through instead.
To me it comes across as hit and miss, maybe they are making more money than they would be without them or maybe they just need to think about better alternatives that aren't so intrusive of the game's core mechanics.