Kaios wrote:Nek wrote:That's the whole point of something being preemptive.
As for theft and vandal nidbanes, why are they not a success again? I mean surely you don't expect just robbing somebody to guarantee a kill too. I'd say as long as the nidbane inflicts some nidburns on the thief/vandal then they're working fine. If they manage to get a kill too then lucky you.
Nah that's stupid and useless. I'd rather they not exist at all than give anyone the false hope that they'll actually be useful. It doesn't have to be a kill but as it currently stands they are entirely useless and might as well not be implemented at all. The murder nidbane is the only one you're concerned about and you can probably deal with a single one just fine as can most other raiders as well and that really shouldn't be the case.
Like I said, maybe they need a re-work to do something other than murder the perpetrator but you're a tool if you think these things need to be nerfed. They are fuckin' easy in the late game dude and you know it so maybe just keep it on your pants for a bit and your character won't get butt fucked.
I'd say an empowered murder scent nidbane is still at least somewhat threatening, even just a single one. If you've got people to help you deal with them then sure it becomes easy to manage.
You still shouldn't be able to send as many as however many scents the guy leaves. It should be a max amount per character period.