Kirche wrote:shubla wrote:What kind of design does your village have if you cannot build a single brickwall around it?
a fucking river
Stop blaming brickwalls.
Start spamming the C&i for terraforming instead!
Kirche wrote:shubla wrote:What kind of design does your village have if you cannot build a single brickwall around it?
a fucking river
shubla wrote:Start spamming the C&i for terraforming instead!
Burinn wrote:Kirche wrote:jorb wrote:Brick walls had a significant use case in Legacy, which represents quite a bit of the game's life.
Cost, bruh. Brick walls cost a lot more.
legacy is irrelevant
My arbitrary time frame dictates the relevancy of previous game mechanics!
jorb wrote:Brick walls had a significant use case in Legacy, which represents quite a bit of the game's life.
Cost, bruh. Brick walls cost a lot more.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
loftar wrote:Omnipotent wrote:So what, day 1 we should all have known you were going to change siege like this?
>there are two walls
>one is more expensive than the other and gives a more sturdy appearance
>i wonder if it's ever going to be relevant to have that one...
Potjeh wrote:But yeah, 5/10 idea, needs more convoluted mechanics for more unforeseen exploits.
jorb wrote:Ok, pick this apart: The siege claim is created, within the 100x100 area, but only on tiles where claims present on the attacked object are also present.
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