by Sevenless » Sun Jun 06, 2021 3:46 pm
You pick: Autistic lack of sleep, combat strength (heavily weighted towards numbers), or resources.
Something has to decide who wins a siege. Combat strength is dangerous, because it means the biggest group can just wipe everyone else out if it's really the only major limiter. Lack of sleep isn't particularly healthy, but has been the "deciding factor" for sieging in the past (and as a general trend in gaming has become much less accepted or common as gamers stop being solely teenagers). The last option of resources means hopefully raiders spend more value than it's worth cracking open hermitages.
If you overdo protecting the weak, alt abuse becomes rampant. Blocker claims back in legacy are a good example. You couldn't destroy a claim, so to hamper your enemies you'd drop claims around them and prevent them from expanding.
Simply making sieging impossible (effectively or literally) takes us down a very griefable road.