Credos bad

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Credos bad

Postby SnuggleSnail » Fri Oct 02, 2020 2:10 pm

Well, playing the game is optional. I don't think that's a good retort to any criticism against credos.

Credos are an ingrained part of the meta for every aspect of the game. If your goal is to progress past larping in a small palisade credos are a goal of yours. They're obviously detrimental to the game, 90%+ of the population openly hates them, but feel obligated to grind them out instead of doing whatever they actually enjoy, or chasing their goals in a straightforward manner.

Credos are like fishing. 90% of the haven population hates fishing, but fishing is good content because it's optional(outside of the first ~2 weeks of a world, I suppose). The 10% of the population that actually enjoys fishing gets something from it, and that's great for them. I wouldn't want fishing nerfed/changed on my behalf. Credos are differently entirely in that they're not optional. No serious player group doesn't do like 100+ credos a world.
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Re: Credos bad

Postby boshaw » Fri Oct 02, 2020 5:43 pm

SnuggleSnail wrote:Well, playing the game is optional. I don't think that's a good retort to any criticism against credos.

Credos are an ingrained part of the meta for every aspect of the game. If your goal is to progress past larping in a small palisade credos are a goal of yours. They're obviously detrimental to the game, 90%+ of the population openly hates them, but feel obligated to grind them out instead of doing whatever they actually enjoy, or chasing their goals in a straightforward manner.

Credos are like fishing. 90% of the haven population hates fishing, but fishing is good content because it's optional(outside of the first ~2 weeks of a world, I suppose). The 10% of the population that actually enjoys fishing gets something from it, and that's great for them. I wouldn't want fishing nerfed/changed on my behalf. Credos are differently entirely in that they're not optional. No serious player group doesn't do like 100+ credos a world.


Being serious is optional snail.
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Re: Credos bad

Postby Massa » Fri Oct 02, 2020 6:16 pm

SnuggleSnail wrote:edit: the point above is actually untrue now that I think about it. I also hate credos because lots of friends have cited them as the reason they won't play haven again, because they don't want to do credos AGAIN, and me not getting to play with them anymore kinda makes me hate credos even more

This is one reason it took me a long time to come back, a reason I was unwilling to actually start playing this world, and a reason I stopped playing a few worlds ago when I was suffering through credos and my friend just kept credociding.

I basically was so unwilling to do credos once I saw what I was faced with that I didn't come on for years. Because they're annoying, and tedious and poorly, lazily, sloppily made, and untested, not because they're "challenging" or what ever spruce caps call them.

They're not a problem, it's their scaling, and the unreasonableness of them (seasonal harvests, experiencing things, having to go play grab ass with a boulder on level 3 200 miles away) that make them unplayable.

Anyone who is shitposting here about "hurr bro they're optional" and "bots bro haha bro bots cuz u cant bots them" is a fucking idiot and hasn't gotten past forager.
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Re: Credos bad

Postby hektor96643 » Fri Oct 02, 2020 9:56 pm

saltyfish wrote:I think this thread displays sheer hypocrisy of some players. It is sand box game, all about grinding, and there are credos or not - u will still grind. Snail and some other bitch about credos only because other villagers and hermits grind better. Probably extensive botting approach by former making them stressed and to reinstate their status quo they just try to sabotage credos. Dont forget, you dont need to credos and you can bot more!

Credos are among few things in this sandbox world that brings a bit of purpose in all that q grinding.



I agree to the core of your argument. Ofc some thoughts could be made in reworkings some mild annoyances with the currently system. I like credos specialy after I discovery a new grand new credo philosofy "Learn how to abandon quests". The deeper your knowledge about the game and its resources it gets easier to give a step back so you can advance 2 or 3 times foward.

And about our Slugness, i kinda respect the guy, every story need its villains. Even if he wants to play as a manchild tyrant to his "subjects" while stand by a army of bots. What is really a low blow is trying to get rid of a featurere just to make botting easier xD
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Re: Credos bad

Postby hektor96643 » Fri Oct 02, 2020 9:57 pm

Massa wrote:
hektor96643 wrote:
Salad wrote:What's bad about them though?



I think the answer to that is the same as I read everytime I saw Snail complaining, which goes like that: "I don't like this game's feature because I can't exploit it properly with my bot scripts"

No one responded to your post because it was dumb as fuck and clueless.

I just wanted to let you know.



Oh my... i can't even.. oh my... so hurt right now.
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Re: Credos bad

Postby Mervin » Fri Oct 02, 2020 10:06 pm

Credos still bad, the grind might've been a bit more acceptable if we could keep the progress between worlds. The devs have stated that they want a persistent world at some point so why not go all the way and let our characters survive the next world reset? Unbalanced some might say but with a new persistent world the "equality" will only last a week or so anyways, if even that long. Balancing new and longterm players is something they'll have to deal with anyways at some point.

Fairly sure it would bring some players back to grind a bit before reset, even if we only got to keep the credos.
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Re: Credos bad

Postby WESKERBOY » Sat Oct 03, 2020 4:12 am

Massa wrote:
SnuggleSnail wrote:edit: the point above is actually untrue now that I think about it. I also hate credos because lots of friends have cited them as the reason they won't play haven again, because they don't want to do credos AGAIN, and me not getting to play with them anymore kinda makes me hate credos even more

This is one reason it took me a long time to come back, a reason I was unwilling to actually start playing this world, and a reason I stopped playing a few worlds ago when I was suffering through credos and my friend just kept credociding.

I basically was so unwilling to do credos once I saw what I was faced with that I didn't come on for years. Because they're annoying, and tedious and poorly, lazily, sloppily made, and untested, not because they're "challenging" or what ever spruce caps call them.

They're not a problem, it's their scaling, and the unreasonableness of them (seasonal harvests, experiencing things, having to go play grab ass with a boulder on level 3 200 miles away) that make them unplayable.

Anyone who is shitposting here about "hurr bro they're optional" and "bots bro haha bro bots cuz u cant bots them" is a fucking idiot and hasn't gotten past forager.



Not rlly Bro. Personaly I dos 5 credos last world plus 4 more on each alt, i dont use bots, and i kind enjoy them. Helps to kill time from time to time. Ofc they can be reworked but not removed, as I said before... The grind Is the grind. The great part about the game Is the journey not the meta whatever u choose, just enjoy...
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Re: Credos bad

Postby WESKERBOY » Sat Oct 03, 2020 4:17 am

Mervin wrote:Credos still bad, the grind might've been a bit more acceptable if we could keep the progress between worlds. The devs have stated that they want a persistent world at some point so why not go all the way and let our characters survive the next world reset? Unbalanced some might say but with a new persistent world the "equality" will only last a week or so anyways, if even that long. Balancing new and longterm players is something they'll have to deal with anyways at some point.

Fairly sure it would bring some players back to grind a bit before reset, even if we only got to keep the credos.


That Is a response! If not keeped at least make them easier next world. Something like 2 misions less on each credo you finished. That Will ay least make less anoying.
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Re: Credos bad

Postby hektor96643 » Sat Oct 03, 2020 5:53 pm

Mervin wrote:Credos still bad, the grind might've been a bit more acceptable if we could keep the progress between worlds. The devs have stated that they want a persistent world at some point so why not go all the way and let our characters survive the next world reset? Unbalanced some might say but with a new persistent world the "equality" will only last a week or so anyways, if even that long. Balancing new and longterm players is something they'll have to deal with anyways at some point.

Fairly sure it would bring some players back to grind a bit before reset, even if we only got to keep the credos.



Interesting.. maybe we should carry some of our characters points to the next world. (i dont know exactly what or how much) but something that don't break the fresh start feeling of a new world, niether something that makes impossible to beat older players (it already exist with bots and no real life of some of our most beloved players).
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Re: Credos bad

Postby hektor96643 » Sun Oct 04, 2020 1:29 am

WESKERBOY wrote:
Mervin wrote:Credos still bad, the grind might've been a bit more acceptable if we could keep the progress between worlds. The devs have stated that they want a persistent world at some point so why not go all the way and let our characters survive the next world reset? Unbalanced some might say but with a new persistent world the "equality" will only last a week or so anyways, if even that long. Balancing new and longterm players is something they'll have to deal with anyways at some point.

Fairly sure it would bring some players back to grind a bit before reset, even if we only got to keep the credos.


That Is a response! If not keeped at least make them easier next world. Something like 2 misions less on each credo you finished. That Will ay least make less anoying.


You two! I just had an idea. So basic somebody probably already gave it.. probably. What if we had a "ancestral worship mechanisc" but for one of your alts from prior world? It could work like a "long quest chain" given you a possibility to gain stats/xp/skills or even some levels in your currently credo progress if your "grand ancestor" had it done.
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