by eliminoid » Mon Oct 07, 2024 1:47 pm
This is a solid idea, but I think that instead of multiple nidbanes, it should be just one that grows in strength for every consecutive murder eventually overpowering the criminal, and it should only be targetable and visible by person who perpetrated those murders because nidbane is a joke when there are 20 people attacking it. To prevent abuse, it may be better to disable nidbanes for siege parties, for killing faction members as members of another faction, and probably in certain radius of a meteor since it was specifically designed for 1% of playerbase who enjoy PK, so for all organized pvp
Please consider jorb
Hi