by Lunarius_Haberdash » Mon Jan 28, 2019 3:58 am
My perspective on this starts with animals not aggroing when you attack them, with possible exceptions like Bear, Moose, and possibly Lynx. Instead, they should run like a motherfucker, busting the shit out of anything between them and their path of escape that isn't a palisade.
They should actively avoid palisades.
Wounding an animal should continue to present blood trail as it does, but the animal needs to slow and weaken more than it does so that persistence hunting becomes a viable option, along with tracking them.
Animals that cannot path to the thing they're aggro'd against should de-aggro and flee, once again destroying everything in their path (Or just 'jumping' obstacles like fencepost walls, build signs, other animals, in the case of deer.)
Make each of the animals have different terrain navigation options... Lynx may very well be able to scale a cliff while fleeing, foxes and badgers could 'go to ground' in burrows that disappear when they die or despawn. Deer are fleet of foot and give no shits about most terrain barriers. About those burrows? Make digging them up potentially result in multiple angry/fleeing creatures, so that trying to uproot them could get you in a world of shit, or make you lose track of the one that you previously hurt.
Maybe have burrows occasionally produce some nice little curio or some such for early game reward in spite of not being able to catch the animal you were after.
Let.
Bears.
Swim.
And faster than rowboats.
The trick is providing an engaging and active hunting experience and ways to make hunting down a bleeding animal viable while making it impossible to cheese them because they simply won't stick around for that shit.
Let animals enter caves and burrows to follow your dumb ass (Badgers/foxes/bears) or run the fuck away if you break aggro by entering a cave.
Give the game game, and make them smarter.
Also, neutral animals should flee when it senses a player nearby just like animals capable of aggro can aggress when a player is nearby.
Just some random thoughts.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.