Crime & Punishment: Holmgang

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Crime & Punishment: Holmgang

Postby bmjclark » Sun Nov 10, 2024 12:32 am

DDDsDD999 wrote:Tracking could just use some buffs:

1. Let the tracker see how different the perp's combat stats are. Give a message like "you are weaker/about equal/stronger than the perp," based on the % difference of an aggregate of combat stats, so rangers don't get baited into tracking to a perp that will just smash their face in.

2. Make some hearth magic that gives some buff to the ranger specifically in combat against the perp. Equalizing stats by a % if they're lower would be the least abusable.


Also, I really feel like scents should have more ticks to them considering how big the world is
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Re: Crime & Punishment: Holmgang

Postby Delamore » Sun Nov 10, 2024 8:39 am

DDDsDD999 wrote:1. Let the tracker see how different the perp's combat stats are. Give a message like "you are weaker/about equal/stronger than the perp," based on the % difference of an aggregate of combat stats, so rangers don't get baited into tracking to a perp that will just smash their face in.

This is real good, "punishing" criminals by leaking information about them seems like a more interesting direction than most ideas I've seen
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Re: Crime & Punishment: Holmgang

Postby SavageFox » Sun Nov 10, 2024 11:12 am

jorb wrote:Problem: Since W3 and the removal of brick bashers there hasn't been real consequences to crime. Criminals roam free. You hate to see it.

Solution: Holmgang

Core Pitch:
  • Grievous Crime scents can be used to construct a Holmgang totem by a Thingwall near the offender's hearth.
  • The totem must be destroyed within 10 ingame days (or somesuch), or the challenged character dies of shame and cringe.
  • The totem can only be destroyed for 20 minutes around High Noon ingame, and only by the challenged character.
  • A character can only be challenged by one totem at any given time. Crime scents allow you to track down the existing challenge if there is one.

Debatable details:
  • Murder or some other significant skill is required to construct the challenge, and the challenger takes 20% of health permanent shame wound should it fall.

The original idea was suggested to me by a player. Pretty keen. Incentives do not seem too perverse. Please consider.

That's it. That's the tweet.


did somebody hack your account?
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Re: Crime & Punishment: Holmgang

Postby SpacePig » Sun Nov 10, 2024 12:57 pm

Gauhörnchen wrote:You can just have a vault outside of a village claim OR even better, you go to a hostile realm and store your crime alts in that realm to fuck that faction over by the penalties you proposed.
Edit: Also you can build a vault without having the char be a member or even be on a claim.


yes, that's right, that's why gankers shouldn't be able to put their fires on the claim or have their own claim.
or you have property that is protected by law or a miracle. or you are a criminal - then live in the forest with bears or with trolls underground. You are an animal, your status is wild beast.
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Re: Crime & Punishment: Holmgang

Postby vatas » Sun Nov 10, 2024 1:09 pm

SpacePig wrote:
Gauhörnchen wrote:You can just have a vault outside of a village claim OR even better, you go to a hostile realm and store your crime alts in that realm to fuck that faction over by the penalties you proposed.
Edit: Also you can build a vault without having the char be a member or even be on a claim.


yes, that's right, that's why gankers shouldn't be able to put their fires on the claim or have their own claim.
or you have property that is protected by law or a miracle. or you are a criminal - then live in the forest with bears or with trolls underground. You are an animal, your status is wild beast.

Killing an obvious spy alt is arguably self-defence.
Game/automatic system can not tell a part "spy alt" and "legitimate sprucecap."
Criminalizing self-defence is a bad idea. (Arguably game already does this, you get no leniency if you KO someone despite not being the one who started the fight.
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Re: Crime & Punishment: Holmgang

Postby Kaios » Sun Nov 10, 2024 1:37 pm

Delamore wrote:This is real good, "punishing" criminals by leaking information about them seems like a more interesting direction than most ideas I've seen


Sometimes I wonder if people even bother reading my posts lol
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Re: Crime & Punishment: Holmgang

Postby fulma » Sun Nov 10, 2024 2:14 pm

the karma idea can be expanded on, punishing their village and their groups instead of players, irl I dont go to the murder capital of my country expecting to have a good time.

>you go to a hostile realm and store your crime alts in that realm to fuck that faction over by the penalties you proposed
this would only affect your main village/realm you are oathed in, not the current one you are, just don't oath chars with bad karma and this won't be exploited this way.
>You can just have a vault outside of a village claim
doing so you would lose the benefits of having access to the village, more benefits could be added to keep a character in a village or maybe even if you party too much or feast with a character with bad karma could be enough to trigger the effects.

At some point we could try to do things that fuck over the 3 pvp'ers that keep playing after the 2 initial months instead of all the rest of the players...
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Re: Crime & Punishment: Holmgang

Postby Sevenless » Sun Nov 10, 2024 4:02 pm

Kaios wrote:
Delamore wrote:This is real good, "punishing" criminals by leaking information about them seems like a more interesting direction than most ideas I've seen


Sometimes I wonder if people even bother reading my posts lol


I agree absolutely, information is always important for catching criminals, but without an ability to establish a system for search warrants we have no way of getting said criminals out of their palisades.
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Re: Crime & Punishment: Holmgang

Postby Kaios » Sun Nov 10, 2024 4:29 pm

Reading that back it kind of sounded like I'm trying to take credit for his suggestion, didn't mean to imply that if I did. The idea is good, although I do think it could still lead to some misjudging of the perpetrator's overall capability if for example someone used a weak theft/vandal alt to commit the crime but in fact has a strong fighter waiting for an opportunity. Certainly having that information is better than not having it though, those risks are present within tracking anyways. Not so sure about buffing stats, those changes tend to be a little more controversial.

Sevenless wrote:I agree absolutely, information is always important for catching criminals, but without an ability to establish a system for search warrants we have no way of getting said criminals out of their palisades.


Yeah but that's true for criminal or otherwise, it's not like anyone has a direct means of forcing someone outside of their walls beyond committing to siege and even then they may not be successful in luring out or killing anyone. If there were better methods of various information gathering/investigation that everyone had access to I think it would be helpful to all players whether they are a criminal or peaceful hermit.
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Re: Crime & Punishment: Holmgang

Postby Lojka » Sun Nov 10, 2024 5:12 pm

just some "track closes criminal"
and more "movement debuffs" for criminals

let them walk by foot across all continent, and let all continent track them even without scents
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