Grable wrote:But whatever, I guess this discussion isn't exactly on topic.
oh i find this to be completely on topic, imo.
what do people expect from siege system? what is "challenging" siege system people are talking about?
the most obvious is that people always want something easy enough for them and their playstyle while expecting it to be difficult enough for others, no matter what "difficult" means per se. nobody enjoys being raided, everyone wants to feel "winning" because its a game. anything that could benefit your potential enemy is mostly considered "fail" or so-called "broken".
i do think its nice that jorb brought it up publicly for everyone to discuss, but im afraid trying to discuss details is not the way to go, but what i think should be discussed is what people want to prioritize in this game to achieve whatever achievable by the system. participatory design is cool and all but the key is not to make us expect as if we actually have a say to the final design, especially in detailed parts, otherwise, many would only end up being disappointed.
Kaios wrote:(such as my suggestion which I feel was quite good with respect to the mechanics of this game yet nobody has commented on)
if you mean that fire thing, i fail to see how it is different from waste claim in salem, which was super notorious. but maybe its just me.