Nidbane nerf

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Nidbane nerf

Postby Pan_w_okularach » Thu Jan 19, 2017 6:29 pm

that's why we need a pvp server without nidbanes and other bs
Last edited by Pan_w_okularach on Thu Jan 19, 2017 6:31 pm, edited 1 time in total.
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Re: Nidbane nerf

Postby Kaios » Thu Jan 19, 2017 6:30 pm

MadNomad wrote:
1.build 10 or 15 bee hives
2.check from time to time
:?:

yeah, these tsacks require million hardened leather :roll:


This is all early game discussion, none of this even matters later on including them being worried about nidbanes below murder scent level.
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Re: Nidbane nerf

Postby MadNomad » Thu Jan 19, 2017 6:32 pm

Kaios wrote:
MadNomad wrote:
1.build 10 or 15 bee hives
2.check from time to time
:?:

yeah, these tsacks require million hardened leather :roll:


This is all early game discussion, none of this even matters later on including them being worried about nidbanes below murder scent level.

MadNomad wrote:it shouldn't work properly just early game, it should work properly until the end of the world
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Re: Nidbane nerf

Postby Kaios » Thu Jan 19, 2017 6:34 pm

MadNomad wrote:it shouldn't work properly just early game, it should work properly until the end of the world


It doesn't work properly either way, that's the entire point. They are either useless or too powerful.

But to try and say that wax and metal are easy for the majority of the player base a week ago or even now is an outright lie. What is going well for you doesn't necessarily mean it's going well for everyone else.
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Re: Nidbane nerf

Postby MadNomad » Thu Jan 19, 2017 6:36 pm

Kaios wrote:too powerful


Madnomad wrote:cheap


You say these two things should be used together?

if someone is bad at the game its not my fault :roll: its just not fucking fair, by this logic if weak player makes same quality sword it should be stronger than mine, even if mine is the same quality

ehh can't trust a dev especially when people have something against fairness
Last edited by MadNomad on Thu Jan 19, 2017 6:41 pm, edited 3 times in total.
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Re: Nidbane nerf

Postby Kaios » Thu Jan 19, 2017 6:38 pm

Kaios wrote:It's cheap later on


And this is true, it is cheap. Later on. Not now when those materials matter more.
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Re: Nidbane nerf

Postby spawningmink » Thu Jan 19, 2017 6:40 pm

I understand that nidbanes wont be "removed" but i really like the idea that they dont attack you, instead giving you a debuff of some sort that wont cripple you but allows you to maybe track the other player even if you have low tracking stats.

Nidbanes should NOT kill you


@kaios those mats dont matter at the moment, maybe they mattered on day 3-4 but metal and wax are being pumped out like crazy
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Re: Nidbane nerf

Postby Kaios » Thu Jan 19, 2017 6:43 pm

spawningmink wrote:@kaios those mats dont matter at the moment, maybe they mattered on day 3-4 but metal and wax are being pumped out like crazy


Just because you can't mine L4/L5 now doesn't mean you might not be able to soon and you should get them ready anyways. You still need the stuff dummy and they were already being pumped out like crazy when Dis made a minehole on the first day BUT LIKE I SAID it's the bigger factions accomplishing most of that and it's the same guys leaving scents anyways so it doesn't really matter now does it?

As usual it's few people able to participate in PvP while the rest are left to be fodder or simply go bored out of their minds. I wish I had time to pvp dude I'd come kill you again.
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Re: Nidbane nerf

Postby Salad » Thu Jan 19, 2017 6:44 pm

Kaios wrote: I wish I had time to pvp dude I'd come kill you again.


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Re: Nidbane nerf

Postby Pan_w_okularach » Thu Jan 19, 2017 6:45 pm

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