Seriouskai wrote:I suggest making PVP a duel system, where you challenge the area around you and anyone staying in the area goes into PVP mode, giving people a chance to run away from it. Same for buildings, claims or whatever if griefing is a problem. Challenge the area then siege or wreck shit, giving people atleast a chance to pack up and leave their base but also allowing PVP players their "fun".
There's so many things in this game that feels like they clash, things that takes several IRL days to complete, but a PVP that can get you killed in seconds if you just decide to take a random walk one day at the wrong time. If PVP is in the game to counter griefers, it's not used in that way that's for sure, as I doubt randomly walking by someone and killing them for lulz when all they did was build a wall around their base then taking their corpse as trophy and not sieging the base, is in my world not anti griefing atleast. That's just player hunting for the fun of ruining someone elses fun.
Not saying that is wrong or anything, but it _feels_ wrong with how the rest of the game works in my experience. Thus, I suggest challenging duels as PVP, a midway for the opt-in PVP. Leave, or prepare to fight.
I'm just putting this here again as it would literally be a solution to griefers, keep pvp for all you pvp tryhards, and make the game a little more fun for the rest of us that don't want to just die for taking a walk at the wrong time.
Stop fucking up the thread with shitposts already and come with something constructive. Toxic is such an overused word but fuck me if this community doesn't have some toxic members.