by CMDR_Salient » Fri Dec 11, 2015 12:42 am
The last thing you should inject into haven are game mechanics that don’t really make sense. You can knock out an animal but can't kill it for 4 hours? That's just confusing, and pointless. That should be on the player anyway to protect their animals. You always see these raids where all the animals only have little stick fences around them. Hey here is an idea, use something stronger if you like your animals.
Anyway, If you want a back and forth it should happen outside the walls, not inside the walls.
It’s important to always follow the KISS principle, or else your solution to the perceived problem will be convoluted. To be clear , this is a perceived problem. I’m not entirely convinced there is a problem, which means you will likely create real problems trying to solve this perceived problem…
However, let's say we had a longer back and forth outside the walls. Here’s my thoughts on how that would play out.
First off, we need a new game mechanic for village v village pvp. Lets call it: War. If you build siege equipment near someone else's village wall, you will be required to declare war. Once you do, all members of that village are notified in and out of game. Also a global system msg should appear saying X has declared war on Y. Any allies of Y that see that msg can then start rallying even if all the members of Y are offline.
The second mechanic we will need is a 'war camp'. These should be like temporary pclaims that are very LP expensive to deploy. However you can claim enemy territory temporarily outside their walls to set up defenses around your siege equipment. Any siege equipment inside the warcamp will only take ½ the normal time to prepare. As in a ram will be ready in 12 hours. I know, we are trying to extend sieges, which leads us too..
We need another level of walls. It doesn't matter what it is or called or how it's ordered, let's not derail on how brick should be stronger than stone or some nonsense.
So let's say wood < brick < stone. Stone should be even harder to build than brick in this example. Its a level of wall that likely only villages can deploy. Now, each level of wall should require a higher level of siege weapon to break. Wood = Ram , Brick = Catapult, Stone = Trebuchet. As in a Ram is now worthless against Brick or Stone. Each higher level of siege equipment should take twice as long to ready than the last. 1 day for Ram, 2 for Catapult, 4 for Trebuchet. Those timers can be reduced with a war camp (my thought on this is to help hermits, no one will want to waste LP on war camp for a hermit). So an unprepared village with wood walls can be attacked quickly, also this will promote a lot more early game war. Which is good since there is less to lose early on. Later in the game, you'll need a larger coalition to defend your Trebuchet war camp 24/7 for 2 days. Most wars will be declared friday night, and finished sunday. That gives you time to rally your allies.
Defensively, i think archery towers need to become a thing. If only 1-2 guys of a village are online, they should be able to do something to defend their land. At some point, if you keep adding to this, you’ve essentially created a new game. Might as well go copy something like Stronghold.
Or better yet, work on real problems.. like letting my survival determine if a firebrand goes out quickly or not.