Community: The next world should be made permanent

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Community: The next world should be made permanent

Postby Popo13 » Mon Sep 26, 2016 4:52 pm

I agree that alts and botting are one of, if not the, most significant flaws with the current game, but I also agree that derailing topics makes it difficult for meaningful discussion to support positive progression. I do think that the sustainability of a given world, it's population, and the excitement level of those at various stages of the game's progression is also a very important topic, worth discussing, in this thread.

LadyGoo wrote:
Popo13 wrote:However, even if the world is "permanent", who is going to want to start (or start over) in a world after a significant change that puts the newer player at an even bigger disadvantage relative to the players that are already established? For example, someone now entering world 9 will have to find starter LP without OP mirkwoods, raise stats without broken bonfires and easy mode satiation, and actually, have to pace themselves when unlocking combat moves and hunting game. As if it weren't already hard enough to "catch up" in this game. As long as the game continues to have significant new development, worlds can only realistically last so long.
On the other hand, the devs are addressing the issue already, by letting the kingdoms building objects that would grant a significant boost for the noobs.


I will agree with your counter point. I think that kingdoms can favor late starters, despite the trade-offs (i.e. being closer to others, contesting quality nodes, depleted resources). With that being said, I certainly don't feel that it is enough to close the gap, especially considering that the noobs are also benefiting the kingdom in return. This is hardly enough to give incentive for players to re/enter the world at it's "stale" state.

Instead, I think the devs (and the playerbase, via suggestions) should focus on identifying aspects of the game that can be tweaked or added that allow for more sustainable enjoyment. Whether or not this results in a truly permanent world is less important, in my opinion. Nothing lasts forever, and in the strawman of infinite time, eventually all players will welcome a new start (whether that is by a new world or a new game entirely). The only feasible way to make a "permanent" world that captures a regenerating player base would be to make a world that is permanently changing: A world that creates new carrots for the young and old, while decreasing the significance of the past triumphs and accomplishments without making them pointless or obsolete entirely. Something for players to reach for or come back to, without a predetermined victor.

Without something like that existing first (and I think it is safe to say that any of the ideas or suggestions to that effect are "long-term"), making the world permanent would ultimately result in a smaller active population. Do you agree, LadyGoo?
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Re: Community: The next world should be made permanent

Postby LadyGoo » Mon Sep 26, 2016 5:03 pm

By no means I am saying that the world should end right now and the current state of the game is enough to have the permanent world. What I am implying is that the devs should polish everything in this world and continue to the next one, stating that it will last at least a couple of years. Without that, people will keep their tendency of quitting within the first months and waiting for the wipe.
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Re: Community: The next world should be made permanent

Postby Redlaw » Mon Sep 26, 2016 5:14 pm

I am finally having fun again, I mean realy the world expansion (plus a few other changes) got me back into the game, we need more updates right now to draw people back in and have fun. Then a world reset would be ok. But really if things as is cant draw people back in why try and rest the world and draw everyone in at once?

I still have a lot I can do as is, and this bickering over the world should restart or not is messing with my fun now. I mean the way it sounds people want a reset every few weeks so theres this nice fresh world feel (and they can run around killing everyone for the lols). It irrates me right now. I mean one of the best times for a world reset was when they added gilding, my answer was to start a new main so I could learn gilding from the ground up.... seems to have worked.
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Re: Community: The next world should be made permanent

Postby Potjeh » Mon Sep 26, 2016 6:12 pm

Popo13 wrote:However, even if the world is "permanent", who is going to want to start (or start over) in a world after a significant change that puts the newer player at an even bigger disadvantage relative to the players that are already established? For example, someone now entering world 9 will have to find starter LP without OP mirkwoods, raise stats without broken bonfires and easy mode satiation, and actually have to pace themselves when unlocking combat moves and hunting game. As if it weren't already hard enough to "catch up" in this game. As long as the game continues to have significant new development, worlds can only realistically last so long.

This is much less of an issue with stat caps.
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Re: Community: The next world should be made permanent

Postby stickman » Mon Sep 26, 2016 11:35 pm

ven wrote:I'd like to hear your opinion: if the world had mechanisms for self renewal without a reset, would that make a permanent world worth trying in your playstyle? Consider the unlikely scenario we got some of the following:
. Seasons, with changes to animal spawning, crop growth and forageable types.
. Weather and/or moon weeks, with temporary changes to minor elements, like water quality and appearance of new nodes.
. Server events, like destroying a portal, reforesting and decivilizing a random area, catching the most dryads.
. Server events giving everyone regular and temporary access to much smaller parallel worlds - ice world, ocean world, underworld, each with unique animals and biomes. Like current valhalla, just more thematic, unique and challenging.
. Infinite skills with with increasingly higher costs and new recipes or abilities.


Season/weather changes wont really help but delay things... if node start moving around at some point you will get nice q resources and then you wont feel the need to look for anymore nodes because your satisfied with what you have and the time investment to possibly locate something better wont be worth it... if you find 90q water your probably not going to spend anymore time looking for water resources. + if the move around the only people who will find them will be the botters.

Server events might help with boredom but that is not a long term solution. I am not sure what kind of event you could do when everyone is afraid to travel around on their mains because of gank squads. people already laughed at the idea of having a neutral non combat area at ring of brodgar for events.

H&H has more in common with something like Age of Empires then with a never ending MMO like WOW. its like a giant 500 player free for all AOE map except you only have 1 unit. I honestly think H&H would be much more fun if you ran it in seasons and refreshed at fixed time lengths or a fixed goal that would trigger the end. There is way more you could build around that then trying to make the game last forever.
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Re: Community: The next world should be made permanent

Postby shadyg0d » Tue Sep 27, 2016 12:14 am

Can somebody explain what's so bad about resets in the first place? Especially when most people don't mind, and majority prefer resets...
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Re: Community: The next world should be made permanent

Postby azrid » Tue Sep 27, 2016 10:41 am

shubla wrote:Yeah lets have reset every 1 week! Good idea.
Fuck all people who want reset. They should quit game permanently.
Only reason why they want reset is that they are too scrub and get killed/raided early game and then ragequit.
Then they start begging for reset and when it finally comes they play for 1 week and then get killed. Then they start begging for another one.
Ban ALL world reset related discussion on all subforums in any form please.

There is no good reason for world reset. Absolutely none.
Theres plenty of free land to settle, as world was recently expanded.
Theres lots of metals and stuff to mine and trees to chop.

You might say that other players lead you in ql, but so what?
If you are scrub that cant keep up with them, world reset does not help you.
1 week and they have way bigger stats and qualities than you...

Resetting world is like eating pain killers when you have been shot somewhere.
It might help temporarily but effect is not long lasting and results in nothing good.
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Re: Community: The next world should be made permanent

Postby Potjeh » Tue Sep 27, 2016 3:34 pm

A perpetual world with constant inflation in stats and q is about as sustainable as papiermark.
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Re: Community: The next world should be made permanent

Postby maze » Tue Sep 27, 2016 4:32 pm

Restarting the world is only done when it's needed. Refreshing the world is not one of em'.

Stat caps would need a world reset.
But before Stat caps we need end game progression that are added with Stat caps.

I'd also like to see an addition to earily game
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Re: Community: The next world should be made permanent

Postby romovs » Tue Sep 27, 2016 4:52 pm

shadyg0d wrote:Can somebody explain what's so bad about resets in the first place? Especially when most people don't mind, and majority prefer resets...

30 out of what like 1500 total players is called majority now? xD
Not everyone likes to have their progress reset every few months. What's the point to even invest in any projects then?
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