Sub tokens in Trade

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Re: Sub tokens in Trade

Postby Kaios » Sun Jan 22, 2017 4:57 pm

Laddypoo, Lord of Sub Tokens does not seems to realize trading tokens is RMT.

How shit of a game is this if the entire in-game currency system revolves around a $10 shop item. Shut the fuck up.
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Re: Sub tokens in Trade

Postby LadyGoo » Sun Jan 22, 2017 5:05 pm

Now when you face the proper counter-arguments to the mindflow you're writing, you start flaming.
I'm repeating myself, but feedback and crits have to be constructive. If you cannot provide valid arguments and alternatives to what you're writing, you're making a clown out of yourself. Moreover, you have never run a MMO and have no idea about hafen's cash flow and etc. You are no expert and it's quite naive to expect that if you will spam "tokens are bad" it'll lead to anywhere.
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Re: Sub tokens in Trade

Postby sMartins » Sun Jan 22, 2017 5:06 pm

Again this topic...Sub Tokens are the best solution possible.
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I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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Re: Sub tokens in Trade

Postby Kaios » Sun Jan 22, 2017 5:13 pm

LadyGoo wrote:Now when you face the proper counter-arguments to the mindflow you're writing, you start flaming.
I'm repeating myself, but feedback and crits have to be constructive. If you cannot provide valid arguments and alternatives to what you're writing, you're making a clown out of yourself. Moreover, you have never run a MMO and have no idea about hafen's cash flow and etc. You are no expert and it's quite naive to expect that if you will spam "tokens are bad" it'll lead to anywhere.


I'm free to criticize the mechanics of the game and any outside sources that influence them all I like ya dumb cunt. I don't have to provide suggestions, although I have in other threads and also some I've created but that's besides the point. Jorb can cry all he wants about "reasonable suggestions" or "valid arguments" or what have you but my point regarding tokens is clear, accurate and true. Tokens do indeed have a negative effect on the game itself and its economy.

They aren't fucking idiots that require a step by step instruction manual from the godly finger tips of LadyGoo in order to know what changes are necessary or how to go about implementing anything, not that they listen anyways.
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Re: Sub tokens in Trade

Postby sMartins » Sun Jan 22, 2017 5:19 pm

What you need to understand is that if someone want to pay real money for in game stuff, he can do it with or without ST and nothing will stop him.....so it's better to have ST, that can be stolen, lost in the game and at the same time support devs.
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Re: Sub tokens in Trade

Postby Kaios » Sun Jan 22, 2017 5:20 pm

sMartins wrote:What you need to understand is that if someone want to pay real money for in game stuff, he can do it with or without ST and nothing will stop him.....so it's better to have ST, that can be stolen, lost in the game and at the same time support devs.


I understand it, doesn't mean I like it or think it's a good idea.

It's the exact same issue with bots in that devs don't actually want to enforce any policies so they just put band-aids on instead.
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Re: Sub tokens in Trade

Postby sMartins » Sun Jan 22, 2017 5:27 pm

It's an ecellent idea, cause being part of the game at least people can play with them....otherwise won't be any gameplay in obscure transictions outside the game.
You don't like this behaviors, try to ambush and kill people who use ST before they can trade with them and use them for yourself....at least having ST allow you to do that.
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Re: Sub tokens in Trade

Postby Kaios » Sun Jan 22, 2017 5:29 pm

sMartins wrote:It's an ecellent idea, cause being part of the game at least people can play with them....otherwise won't be any gameplay in obscure transictions outside the game.
You don't like this behaviors, try to ambush and kill people who use ST before they can trade with them and use them for yourself....at least having ST allow you to do that.


lol so be a mind reader you mean? And why would I even do that it would be some scumbag shit.

It is not an excellent idea, it's a bandage and nothing more.
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Re: Sub tokens in Trade

Postby sMartins » Sun Jan 22, 2017 5:33 pm

So what's your proposal? Simply removing them is worse and I already explained you why...
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Re: Sub tokens in Trade

Postby Kaios » Sun Jan 22, 2017 5:49 pm

sMartins wrote:So what's your proposal? Simply removing them is worse and I already explained you why...


Do I have to have a proposal to see a problem with something? What's your proposal? Here's the way I see it and yes I know "DEVS NEED TO MAKE MONEY!!1111" but fuck sakes just think for one second how this really does effect the game. It's a permanent death game. You can lose everything, your character, your village and all your belongings. Hey, here's a good idea lets give people the option to buy a token for real money that they can trade for those belongings that they are eventually going to lose.

Even worse, in the past a person could say "I want $10 for this item" and the buyer could respond "Fuck no that's only worth X pearls" or whatever and that's fair because you should not be trying to gouge people for real money in this game when the game offers you all the products and tools to do it for free. How does it work now? Well since every major trader has already supported the use of tokens (gee I wonder why) and have not only accepted them but even included them in their trade lists that simply becomes the comparison. There's no ifs, ands or buts about it. A $10 shop item is now the measure for every single in-game transaction.

And please spare me the "but people will do it anyways", jordan and ladygoo need to fuck off with the legacy RMT shit because you still aren't supposed to be sharing accounts or trading characters you morons or did you forget what the devs mentioned about that? So big deal if you can trade characters with tokens more safely because you really weren't supposed to be doing that in the first place.
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