RFC: Hunting Exploits

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: RFC: Hunting Exploits

Postby Grimrock » Thu Jan 31, 2019 2:44 pm

Make big enemies like Bears, mammoth etc able to break/move boats and other moveable objects when they want to flee. Why would a big wild animal respect human property when running for its life.
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Re: RFC: Hunting Exploits

Postby Lunarius_Haberdash » Thu Jan 31, 2019 4:59 pm

Grimrock wrote:Make big enemies like Bears, mammoth etc able to break/move boats and other moveable objects when they want to flee. Why would a big wild animal respect human property when running for its life.


Absolutely agreed. If we can move it, they should be able to wreck it. If they can destroy it while they're hostile, they should be able to destroy it while they're fleeing.
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Re: RFC: Hunting Exploits

Postby MagicManICT » Thu Jan 31, 2019 5:07 pm

Grimrock wrote:Make big enemies like Bears, mammoth etc able to break/move boats and other moveable objects when they want to flee. Why would a big wild animal respect human property when running for its life.

That they don't is a bug, I think... one that will eventually get fixed. They did at one point.
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Re: RFC: Hunting Exploits

Postby NotDanjen » Fri Feb 01, 2019 6:33 am

I've heard a popular way to hunt early on is to do it from the safety of a boat, moving out of melee range until your cooldown is ready.
Honestly, I still get blown out by foxes because I still struggle to understand the combat, but I think I'm in a good place now.
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Re: RFC: Hunting Exploits

Postby MagicManICT » Fri Feb 01, 2019 7:33 am

yeah, that's actually a strong way. keep them in shallow water, play tag. don't let them hit the boat. They will break it, and it is the one downside to this method.
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Re: RFC: Hunting Exploits

Postby Glorthan » Fri Feb 01, 2019 2:23 pm

Figured I'd post here seeing as the patch seemed to originate from this thread:
I'm concerned about survival hardcapping animal quality. Specifically, it really limits "party" hunting with newer players, as the people I try to introduce to the game sure as fuck aren't going to dump ridiculous hours to get hundreds of stats without fun group activities like that along the way.

Any ideas on how to make them not absolutely shred the quality of anything? I'm not so concerned about the first days of the world where even bats are a challenge for newer players, but as time goes on it would be nice to fight bears, etc without worrying that it was a super high one that's now Q80 because hardcap?

Perhaps:
- The hardcap is gradually softened to nothing over the first few weeks of new worlds?
- You can inspect an animal you're in combat with. So I aggro a bear/mammoth/whatever now I can inspect it to see if my friend can help out. Requires a certain amount of survival for mammoth quality bots to not be a thing, or something.
- Something else? Any ideas?
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Re: RFC: Hunting Exploits

Postby Lunarius_Haberdash » Fri Feb 01, 2019 3:06 pm

Glorthan wrote:Figured I'd post here seeing as the patch seemed to originate from this thread:
I'm concerned about survival hardcapping animal quality. Specifically, it really limits "party" hunting with newer players, as the people I try to introduce to the game sure as fuck aren't going to dump ridiculous hours to get hundreds of stats without fun group activities like that along the way.

Any ideas on how to make them not absolutely shred the quality of anything? I'm not so concerned about the first days of the world where even bats are a challenge for newer players, but as time goes on it would be nice to fight bears, etc without worrying that it was a super high one that's now Q80 because hardcap?


As a player who really enjoys working with new players, whether I know them or not, I can appreciate your concern. As someone who understands the far-reaching implications of this change, I can't agree with anything being done to change it. If they come and hunt with you and hardcap it, let them have it, give it to a local village of newbs, leave it there and enjoy the experience of hunting together, whatever. There's plenty of reason to engage in group hunting that doesn't have to end in a high-quality animal being brought down. In your case, you're having fun with your friends, what's it matter beyond that? It's not the resources you get out of it are going to be completely useless.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Re: RFC: Hunting Exploits

Postby Glorthan » Fri Feb 01, 2019 4:09 pm

Lunarius_Haberdash wrote:As someone who understands the far-reaching implications of this change, I can't agree with anything being done to change it.

The reason I am suggesting this is because I thought the primary intent of the change was to minimize early game abuses by big factions. I think the negative long term effects could be reduced or eliminated without sabotaging the goal at all. Feel free to suggest how the proposed changes are actively bad. Show, don't tell; it's meaningless drivel otherwise.
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Re: RFC: Hunting Exploits

Postby web-rebel » Fri Feb 01, 2019 4:42 pm

This maybe unfavourable but you could hide animals from view based on stat levels.

For example, a mammoth would only been seen based on your perception level.
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Re: RFC: Hunting Exploits

Postby MagicManICT » Sat Feb 02, 2019 6:44 am

web-rebel wrote:This maybe unfavourable but you could hide animals from view based on stat levels.

For example, a mammoth would only been seen based on your perception level.

Yeah, cause mammoths are good at hiding behind trees. ;) (There's an old comic somewhere of an elephant trying to hide behind a sapling and some caption about obvious things or being truthful or something like that.)

Glorthan wrote:I'm concerned about survival hardcapping animal quality. Specifically, it really limits "party" hunting with newer players, as the people I try to introduce to the game sure as fuck aren't going to dump ridiculous hours to get hundreds of stats without fun group activities like that along the way.

As lunarius says, they're going to benefit from that kill no matter what quality it is. So what if the longer playing members of the village aren't really going to use it? They're going to need to push some stats just to keep from getting roflstomped by bigger animals, anyway.
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