Grimrock wrote:Make big enemies like Bears, mammoth etc able to break/move boats and other moveable objects when they want to flee. Why would a big wild animal respect human property when running for its life.
Grimrock wrote:Make big enemies like Bears, mammoth etc able to break/move boats and other moveable objects when they want to flee. Why would a big wild animal respect human property when running for its life.
Glorthan wrote:Figured I'd post here seeing as the patch seemed to originate from this thread:
I'm concerned about survival hardcapping animal quality. Specifically, it really limits "party" hunting with newer players, as the people I try to introduce to the game sure as fuck aren't going to dump ridiculous hours to get hundreds of stats without fun group activities like that along the way.
Any ideas on how to make them not absolutely shred the quality of anything? I'm not so concerned about the first days of the world where even bats are a challenge for newer players, but as time goes on it would be nice to fight bears, etc without worrying that it was a super high one that's now Q80 because hardcap?
Lunarius_Haberdash wrote:As someone who understands the far-reaching implications of this change, I can't agree with anything being done to change it.
web-rebel wrote:This maybe unfavourable but you could hide animals from view based on stat levels.
For example, a mammoth would only been seen based on your perception level.
Glorthan wrote:I'm concerned about survival hardcapping animal quality. Specifically, it really limits "party" hunting with newer players, as the people I try to introduce to the game sure as fuck aren't going to dump ridiculous hours to get hundreds of stats without fun group activities like that along the way.
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