Crossroads - vote on the poll to make haven great again

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Crossroads - VOTE ON THE POLL TO MAKE HAVEN GREAT AGAIN

Postby Kaios » Thu Jun 06, 2019 11:13 am

MooCow wrote:Adding a system of fast travel, whatever it may be, isn't about enabling the big boys or keeping people safe. It is about increasing player-player interaction. Ultimately, an ideal system of fast travel doesn't keep people safe or help factions significantly more than noobs. Roads before travel weariness actually did a pretty good job of this.

I think a lot of people, myself included, simply looked at the loss of player-wilderness interaction and concluded that fast travel is intrinsically bad.
Traveling quickly doesn't reduce the amount of time people play the game, it just reduces the amount of time traveling.

I would love to be able to just build my base next to CF, or make a living trading for profit, but that isn't the current reality of this game.


There is no evidence to support that implementation of cross continent travel would improve player to player interaction. First, you need to be a player capable of porting those distances. Right in this thread we have a player that is supposed to be part of a powerful faction complaining that the two vortexes basically right next to CF are still not close enough to be convenient for him. Does that sort of mentality not start raising any alarms in your head when you’ve got these extremely capable players telling us how we should be playing the game but they don’t even want to bother to boat an hour when they are going to ruin the game for another player by killing or raiding them?

You shouldn’t be so quick to dismiss your own perspectives on these matters, because the fact is that fast travel has had both positive and negative connotations associated with it ever since I started playing. Just as there are good reasons why crossroad travel should be re-impemented, there are plenty of better reasons why it got removed in the first place.
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Re: Crossroads - VOTE ON THE POLL TO MAKE HAVEN GREAT AGAIN

Postby Granger » Thu Jun 06, 2019 11:17 am

Kaios wrote:... the fact is that fast travel has had both positive and negative connotations associated with it ever since I started playing. Just as there are good reasons why crossroad travel should be re-impemented, there are plenty of better reasons why it got removed in the first place.

This.
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Re: Crossroads - VOTE ON THE POLL TO MAKE HAVEN GREAT AGAIN

Postby SnuggleSnail » Thu Jun 06, 2019 11:53 am

Kaios wrote:There is no evidence to support that implementation of cross continent travel would improve player to player interaction.

I haven't seen another person that doesn't live in my village in at least a week. Probably closer to two. If basically no player interaction at all is preferably to the potential for a negative interaction why even play an mmo

Granger wrote:
Kaios wrote:WON'T SOMEBODY PLEASE THINK OF THE SPRUCECAPS
don’t even want to bother to boat an hour when they are going to ruin the game for another player by killing or raiding them?

this

The chance of killing somebody without rage from full HHP is like one/ten-trillion.
If you're trying to raid a semi-capable hermit siege is hard enough that travel time would be like 1% of the total effort/resources expended.



YOU KNOW WHAT DOES FUCK OVER SPRUCECAPS AND HERMITS THOUGH?????
Being funneled towards a relatively small space, through obvious ocean routes people know they will be with the 50 crates of puffballs they spent the last week gathering to buy that shiny new axe.
IF ONLY there were like some safe way for them to get their goods to market without them getting dunked by some nerd on a knarr x10 faster than theirs that they literally could not escape by any means no matter how good at running they are because lol faster knarr on the ocean
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Re: Crossroads - VOTE ON THE POLL TO MAKE HAVEN GREAT AGAIN

Postby Kaios » Thu Jun 06, 2019 11:58 am

Sorry but I don't buy convenient arguments. When players argued against crossroad fast travel part of the reasons they talked about for removing it are that it allows players to teleport over walls entirely by-passing any risk involved in the transportation of goods, less chance for a fight to occur and a very big reason that players did not like crossroad travel was that it allowed a village or hermit being sieged to teleport anything good out of their base extremely easily.

Now you're making the same argument but for the opposite reason, and you know what I say to that? Get good.
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Re: Crossroads - VOTE ON THE POLL TO MAKE HAVEN GREAT AGAIN

Postby Granger » Thu Jun 06, 2019 12:03 pm

SnuggleSnail wrote:YOU KNOW WHAT DOES FUCK OVER SPRUCECAPS AND HERMITS THOUGH?????
Being funneled towards a relatively small space, through obvious ocean routes people know they will be with the 50 crates of puffballs they spent the last week gathering to buy that shiny new axe.
IF ONLY there were like some safe way for them to get their goods to market without them getting dunked by some nerd on a knarr x10 faster than theirs that they literally could not escape by any means no matter how good at running they are because lol faster knarr on the ocean


Then the sprucecaps and hermits should 'get good'... which is tradition here on the forum to use as the argument to dismiss their needs, right?
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Re: Crossroads - VOTE ON THE POLL TO MAKE HAVEN GREAT AGAIN

Postby SnuggleSnail » Thu Jun 06, 2019 12:08 pm

Kaios wrote:somebody completely unrelated to you said something contradictory in a conversation you didn't even read that I've lumped in with you in my mind therefore you're wrong. Oh, and something about teleporting goods out of bases being raided


YOU. CAN. ALREADY. TELEPORT. OVER. WALLS?????
Not that it matters, you could just hearth stuff out on an alt.
Not that it matters, since you could alt-vault everything.
Not that it matters, since 99% of one's net wealth is in hearthfires.
Not that it matters, since NOBODY GETS SIEGED.

You know what else causes less fighting? It taking you 2 hours to get to the fight, when the fight is over in 20 minutes. SPEAKING FROM EXPERIENCE I've missed a shitload of fights this world because they're over before I finish walking to them

Granger wrote:Then the sprucecaps and hermits should 'get good'... which is tradition here on the forum to use as the argument to dismiss their needs, right?


I'm pointing out he's wrong, not making an argument based on saving the hermits
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Re: Crossroads - VOTE ON THE POLL TO MAKE HAVEN GREAT AGAIN

Postby Kaios » Thu Jun 06, 2019 12:12 pm

Well as far as I know outlaws can't use charterstones unless that was changed and a village under siege can't use the charterstone either so... sounds like you just have a problem with siege.

If you're missing fights because you have to travel over maybe you should get on earlier. If you can't get on earlier, get good.
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Re: Crossroads - VOTE ON THE POLL TO MAKE HAVEN GREAT AGAIN

Postby Lyrroth » Thu Jun 06, 2019 12:12 pm

fasttravels has a lot less cons compared to how much pros it have. people quit at the same rate but all agree that sailing for hours or traveling for hours for 75% of your time is a big waste unless you play something in background or haven is the background game called bottom bitch. thanks for nothing.
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Re: Crossroads - VOTE ON THE POLL TO MAKE HAVEN GREAT AGAIN

Postby wonder-ass » Thu Jun 06, 2019 12:22 pm

i bet snail has traveled 10x more than both of your collective travel time. pls move more than 2 minimaps away from you village before trying to argue how roads are bad.
see homo sexuality trending,. do not do that.
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Re: Crossroads - VOTE ON THE POLL TO MAKE HAVEN GREAT AGAIN

Postby SnuggleSnail » Thu Jun 06, 2019 12:30 pm

Kaios wrote:Well as far as I know outlaws can't use charterstones

Yeah, they can't and it's fucking stupid because the given reason is they'll escape their vaults when people are trying to kill them, and the restriction is literally never caused the death of a criminal in the years it's been that way.


Kaios wrote:village under siege can't use the charterstone either so

You can ALWAYS teleport crap away. Not even Jorb can stop it when it nukes people. Howthefick is a raider supposed to?


Kaios wrote:If you're missing fights because you have to travel over maybe you should get on earlier.

HAHAYES I'll just get to the spontaneous fight nobody knew would happen faster. Haha it's only 2 hours away but I bet I could get there in 20 minutes if I were better at scheduling


Completely unrelated, is there a word for when people are wrong, but in a way where anybody who has even a basic understanding of the subject would immediately realize, but what they're saying might be convincing to a layman?
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