RFC: Hunting Exploits

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: RFC: Hunting Exploits

Postby Tyrian » Wed Feb 06, 2019 12:50 pm

nah just damp run speed need nerf , if u have no bussiness fighting u can easy run away , bears in this game just teleport around. cmon srsly !
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Re: RFC: Hunting Exploits

Postby shubla » Wed Feb 06, 2019 2:36 pm

Im a bit disappointed that you asked for hunting exploits, but then decided to fix none of them.
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Re: RFC: Hunting Exploits

Postby MagicManICT » Wed Feb 06, 2019 3:53 pm

shubla wrote:Im a bit disappointed that you asked for hunting exploits, but then decided to fix none of them.

None? that's the answer you want to go with?

most of the ideas here are going to take weeks to months to implement properly, or it's going to be a rush job and people will be even louder voicing opinions.
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Re: RFC: Hunting Exploits

Postby Orcling » Wed Feb 06, 2019 4:38 pm

If you're on a horse you have enough distance so that slingshot/bow doesn't get its damage nerfed. So i just sit on the horse and put a 200 damage worth of rocks into a boars face before i have to move and lower the openings. Then it's just a repeat until it's dead. Once it runs you can leisurely follow with horse and punch.

So far it works with Foxes, Swans(cunts), Boars, Otters, Beavers and Badgers-
Haven't tried it on any fast thing yet because... fast.

It would be cool if i could shoot while moving.

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Re: RFC: Hunting Exploits

Postby shubla » Wed Feb 06, 2019 5:27 pm

MagicManICT wrote:most of the ideas here are going to take weeks to months to implement properly,

Months? What the fuck, did some ideas suggest to re-write whole animal AI and all other code related to them?

I have not read others inferior ideas. But my Ideas that I wrote earlier in the thread would surely fix all problems and would not take that long time to implement.

As a reminder, here are few of them:

Passive counterstrikes for all animals, so ganking them with 10 alts is more difficult.
All animals should be able to swim and destroy boats.
All animals should be able to go through ridges.
Exiting or entering buildings or caves should be impossible while in combat with animals.
Disable archery from boats, make using alts for archery more difficult.
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Re: RFC: Hunting Exploits

Postby web-rebel » Wed Feb 06, 2019 5:53 pm

shubla wrote:
As a reminder, here are few of them:

Passive counterstrikes for all animals, so ganking them with 10 alts is more difficult.
All animals should be able to swim and destroy boats.
All animals should be able to go through ridges.
Exiting or entering buildings or caves should be impossible while in combat with animals.
Disable archery from boats, make using alts for archery more difficult.


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Re: RFC: Hunting Exploits

Postby MagicManICT » Wed Feb 06, 2019 6:59 pm

shubla wrote:I have not read others inferior ideas.

I can tell because a couple did get implemented. maybe if you got off your high horse you might see the ideas and give them proper feedback so that they do or don't get added.
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Re: RFC: Hunting Exploits

Postby shubla » Wed Feb 06, 2019 8:53 pm

MagicManICT wrote:
shubla wrote:I have not read others inferior ideas.

I can tell because a couple did get implemented. maybe if you got off your high horse you might see the ideas and give them proper feedback so that they do or don't get added.

Well they dont seem to work that well then!

I also forgot to add one idea: bunch of large AOE attacks to all animals!

Bears could do roundhouse sweeps with their claws, horses could do roundhouse kicks and so on.
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Re: RFC: Hunting Exploits

Postby Vigilance » Wed Feb 06, 2019 9:06 pm

bears already have a large aoe attack my dude
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Re: RFC: Hunting Exploits

Postby Sollar » Thu Feb 07, 2019 2:10 am

Instead of making them run, make them more aggresive - make them jump over obstacles (instead of destroying them). Make them use some moves to put openings on you from afar. Make them follow you into caves, make them hit both the target and the boat if player is in boat, make them hit both the player and the horse if mounted, make them cleave, AOE. I'm guessing it will make life harder for noobs and established players alike. Once player level up they will just get them head on. I mean I'm guessing your limited AI budget can't match the somehow limited natural intelligence of your playerbase lol. You can just delay the outcome.
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