Crossroads - vote on the poll to make haven great again

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Crossroads - VOTE ON THE POLL TO MAKE HAVEN GREAT AGAIN

Postby Kaios » Thu Jun 06, 2019 12:34 pm

wonder-ass wrote:i bet snail has traveled 10x more than both of your collective travel time. pls move more than 2 minimaps away from you village before trying to argue how roads are bad.


Yes, I bet snail makes many trips to all those icicle palis. ;)

loftar wrote:The problem I was alluding to is that the travel system breaks the game in many ways, and the crossroads are the most symptomatic aspects of it. The problem with the travel system, as Avu also, however indirectly, alludes to is the fact that it makes the topography of the map asymmetrical with respect to different characters. Some characters can get inside closed walls simply because they are part of a village or has a Hearth Fire inside, while those who haven't got those arbitrary requirements cannot. The reason I mentioned crossroads specifically is simply because they can be so easily used to engineer such situations, but the problem is certainly not limited to them. (Limiting crossroads so as to not work within the same village would alleviate, though unfortunately not necessarily fix, the problem.)


What you guys fail to understand is that crossroads don't just bring a convenient system of travel they also bring a whole host of other issues that need to be resolved or balanced in some way. Crossroads were not only used for inter-village travel but intra-village travel as well. If you think siege is already difficult, how about when you get a 20+ wall base on level 9 with no gates that can be teleported in and out of?
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Re: Crossroads - VOTE ON THE POLL TO MAKE HAVEN GREAT AGAIN

Postby SnuggleSnail » Thu Jun 06, 2019 12:39 pm

Kaios wrote:What you guys fail to understand is that crossroads don't just bring a convenient system of travel they also bring a whole host of other issues that need to be resolved or balanced in some way. Crossroads were not only used for inter-village travel but intra-village travel as well. If you think siege is already difficult, how about when you get a 20+ wall base on level 9 with no gates that can be teleported in and out of?


Oh, so it will change exactly nothing with regard to raiding?
DUDE there are A LOT of easier ways to make a technically raidable but realistically unraidable base.
I can pretty confidently say I raided more people in the latter half of world 10 than anybody else. I'm one of the few autists that actually genuinely does enjoy raiding. Not the griefing aspect, the finding holes in security and exploiting them aspect. I would much rather there be no raiding than no fast travel.

Also, just a head up since I know you're bad at this game, it having no gates would make it A LOT easier to raid.
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Re: Crossroads - VOTE ON THE POLL TO MAKE HAVEN GREAT AGAIN

Postby Kaios » Thu Jun 06, 2019 12:51 pm

SnuggleSnail wrote:HAHAYES I'll just get to the spontaneous fight nobody knew would happen faster. Haha it's only 2 hours away but I bet I could get there in 20 minutes if I were better at scheduling


Obviously I was being unfair on that point I don't expect anyone to be able to account for something like that but in all seriousness if your village mates or allies get aggro'd on some far off continent why should you be able to teleport over instantly to back them up? Especially if you weren't even logged in at the time they were out doing stuff.

SnuggleSnail wrote:Oh, so it will change exactly nothing with regard to raiding?
DUDE there are A LOT of easier ways to make a technically raidable but realistically unraidable base.
I can pretty confidently say I raided more people in the latter half of world 10 than anybody else. I'm one of the few autists that actually genuinely does enjoy raiding. Not the griefing aspect, the finding holes in security and exploiting them aspect. I would much rather there be no raiding than no fast travel.


I will concede that as a placeholder it would work fine until something better is implemented and siege is in a more reasonable place but it's also an issue of the devs spending time implementing another mechanic that requires a considerable amount of balance itself only to remove or replace it later.
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Re: Crossroads - VOTE ON THE POLL TO MAKE HAVEN GREAT AGAIN

Postby Lyrroth » Thu Jun 06, 2019 1:05 pm

Kaios:
Kaios wrote:If you're missing fights because you have to travel over maybe you should get on earlier. If you can't get on earlier, get good.

Also Kaios:
Kaios wrote:Obviously I was being unfair on that point I don't expect anyone to be able to account for something like that but in all seriousness if your village mates or allies get aggro'd on some far off continent why should you be able to teleport over instantly to back them up? Especially if you weren't even logged in at the time they were out doing stuff.


its not about backing them up instantly its about time of travel that would take to aid them would be 5x to 10x longer meaning that there is no backup because his friends would be resurrected 5 times and killed 5 times before they would even get there. plus maintaining a road isnt like having magical fairy that will fix it for you every 5 minutes. oh wait, you still have to sail you cant build a road from one map end to another.
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Re: Crossroads - VOTE ON THE POLL TO MAKE HAVEN GREAT AGAIN

Postby azrid » Thu Jun 06, 2019 1:10 pm

Kaios wrote:why should you be able to teleport over instantly to back them up?

As I understand this was one of the ideas of OP as well. Being able to be on someone in minutes.
The original idea would destroy your chances of getting away. I have had this exact thing happen to me in legacy.
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Re: Crossroads - VOTE ON THE POLL TO MAKE HAVEN GREAT AGAIN

Postby Kaios » Thu Jun 06, 2019 1:18 pm

Lyrroth wrote:its not about backing them up instantly its about time of travel that would take to aid them would be 5x to 10x longer meaning that there is no backup because his friends would be resurrected 5 times and killed 5 times before they would even get there. plus maintaining a road isnt like having magical fairy that will fix it for you every 5 minutes. oh wait, you still have to sail you cant build a road from one map end to another.


That is not a very convincing argument and it doesn't even answer my original question which was, why should you be able to do that? If you get aggro'd by a dude and get the upper hand on them and make them start running away only to have several more appear from off-screen within minutes because they were able to teleport over I'm sure that would annoy you as much as it would anyone else.
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Re: Crossroads - VOTE ON THE POLL TO MAKE HAVEN GREAT AGAIN

Postby wonder-ass » Thu Jun 06, 2019 1:42 pm

Kaios wrote:That is not a very convincing argument and it doesn't even answer my original question which was, why should you be able to do that? If you get aggro'd by a dude and get the upper hand on them and make them start running away only to have several more appear from off-screen within minutes because they were able to teleport over I'm sure that would annoy you as much as it would anyone else.


then call your own bois and battle it out? if you dont have any suck it up and run away?
see homo sexuality trending,. do not do that.
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Re: Crossroads - VOTE ON THE POLL TO MAKE HAVEN GREAT AGAIN

Postby Kaios » Thu Jun 06, 2019 1:48 pm

What if they are offline, what if there are no crossroads setup as close as your enemies have them in that particular area, what if you're just a hermit, what if you planned to gank someone during a time when it's not their village peak hour but because of the mechanics it allowed their villagers/allies to log on and port to your location instantly, what if, but, etc.

I don't see why the devs should make all these allowances to satisfy your style of play while you think they should do nothing about anyone else's concerns or issues. If you're on foreign territory and I'm on my home turf why should you get any advantage at all in that situation?
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Re: Crossroads - VOTE ON THE POLL TO MAKE HAVEN GREAT AGAIN

Postby Lyrroth » Thu Jun 06, 2019 1:59 pm

wtf you talking about kaios? even with cf roads everywhere, that often were bashed on daily basis, you couldnt get everywhere instantly. there was a lot of raods that could get you somewhere close, but you would still have to travel for few minutes to reach the desination. youre fucking oversensitive here
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Re: Crossroads - VOTE ON THE POLL TO MAKE HAVEN GREAT AGAIN

Postby Kaios » Thu Jun 06, 2019 2:02 pm

Uh, we're not talking about roads in this thread. We are talking about a form of fast travel that is meant to ignore all map terrain and objects in favour of convenience. Are you sure you even know what players mean when they refer to crossroads and the specifics around their mechanics?

This video while being totally awesome is a great example of why crossroads could be easily abused.
Last edited by Kaios on Thu Jun 06, 2019 2:14 pm, edited 1 time in total.
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