wonder-ass wrote:i bet snail has traveled 10x more than both of your collective travel time. pls move more than 2 minimaps away from you village before trying to argue how roads are bad.
Yes, I bet snail makes many trips to all those icicle palis.

loftar wrote:The problem I was alluding to is that the travel system breaks the game in many ways, and the crossroads are the most symptomatic aspects of it. The problem with the travel system, as Avu also, however indirectly, alludes to is the fact that it makes the topography of the map asymmetrical with respect to different characters. Some characters can get inside closed walls simply because they are part of a village or has a Hearth Fire inside, while those who haven't got those arbitrary requirements cannot. The reason I mentioned crossroads specifically is simply because they can be so easily used to engineer such situations, but the problem is certainly not limited to them. (Limiting crossroads so as to not work within the same village would alleviate, though unfortunately not necessarily fix, the problem.)
What you guys fail to understand is that crossroads don't just bring a convenient system of travel they also bring a whole host of other issues that need to be resolved or balanced in some way. Crossroads were not only used for inter-village travel but intra-village travel as well. If you think siege is already difficult, how about when you get a 20+ wall base on level 9 with no gates that can be teleported in and out of?