SnuggleSnail wrote:then fast travel became x10 harder
I do miss having an option like sublime portico.
SnuggleSnail wrote:then fast travel became x10 harder
SnuggleSnail wrote:Sephiron wrote:[...]
I feel a lot of the compromises like this one, while silly for other reasons, would not make the people disinterested in PVP happy.
Before you died every time you got KO,
then you rarely died when you got KOed,
then fast travel became x10 harder,
then raiding was removed,
then you only died when you got KOed if you fucked up badly (and still only rarely in that case),
then there was a funny reverted bit where you couldn't even loot people you KOed,
then siege was removed,
and now the hermits are asking for just one more thing again.
No matter how many of these inches are given the LARPers who still can't run in a straight line after 10 years are still going to get fucked and be asking for another inch. If some guy who quit because I murdered him could've shoved his key up his ass, or knew my stats were a bit lower would it really have changed anything on an emotional level for him? Get real.
SnuggleSnail wrote:Sephiron wrote:[...]
I feel a lot of the compromises like this one, while silly for other reasons, would not make the people disinterested in PVP happy.
Before you died every time you got KO,
then you rarely died when you got KOed,
then fast travel became x10 harder,
then raiding was removed,
then you only died when you got KOed if you fucked up badly (and still only rarely in that case),
then there was a funny reverted bit where you couldn't even loot people you KOed,
then siege was removed,
and now the hermits are asking for just one more thing again.
No matter how many of these inches are given the LARPers who still can't run in a straight line after 10 years are still going to get fucked and be asking for another inch. If some guy who quit because I murdered him could've shoved his key up his ass, or knew my stats were a bit lower would it really have changed anything on an emotional level for him? Get real.
Zampfeo wrote:On a more serious note, I don't think punishing PVPers would change the spruce cap experience. Making it more difficult to be killed vs KO'd was a good change. Making it not worth it to siege a hermit was a good change (albeit this has probably gone too far). So, if a spruce can't die and a spruce can't be sieged, the only real pain point that remains is the risk of losing their equipment. For a hermit that plays less than 10 hours a week, losing their equipment can mean days of lost time. Making it easier to get revenge on a PVPer or punishing them isn't going to make Haven a better game.
Maybe there could be a pacifist credo that makes your KO'd body unlootable, but your block weight against players is significantly reduced.
Or a gilding that makes looting an item give a wound, but provides negative combat stats.
Or a hearth magic that makes items teleport to your hearth fire when you're KO'd.
Or a combat maneuver that makes you instantly teleport to your hearth fire when you're KO'd, but reduces your agility and strength by 100%.
jock wrote:The game needs a morality system, one that reward chasing down sents and not creating them. That rewards defending your realm, village but does not reward murdering people for the lols of it.
Right now there is literally zero reason for a pvper to not murder a hermit if they feel like it, the same people then complain the game doesn't grow. Morality should start at 100% and be the amount you get when you inherit, this should only go down when you commit crimes more so for serious crimes and recover when you knock/kill an immoral outlaw(with some recover of 1% per moon phase).
You should not make scents attacking an outlaw or a village that has someone with scents above tresspassing. This should also introduce a war system for realms to declare another realm an enemy and enable them to attack each other on sight with zero sents.
Oathed people into a realm can attack none oathed people in realm space as they own the land, move or swear or find a realm to fight and support.
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