by SnuggleSnail » Sat Nov 13, 2021 9:37 pm
Local pools are practically identical to global pools in terms of their problem and functionality, just a lesser version of the same evil.
Everybody getting fucked by the pool turns into some people locally getting fucked by the pool because they're unlucky // affected by other player.
Some things like cave clay go from nobody getting fucked by pools and botting being trivial to bots needing to be kinda sophisticated for significant returns. If botting something is going to be powerful, it seems self evident to me that the easier it is for a normal person to access viable bots for this the better it is for balance. Nobody botting >> everybody botting >> few people botting >> one person botting
Probably the only foragable that's actually worth trying to control other than clay is pearls, and local pools explicitly fail in that regard due to the inherent mobility of pearl bots. Moreover, it creates a problem of actively trying to deny pearls from other people manually foraging mussels with your bots - which isn't just some fairy tale it's something we've briefly done. It seems like there are other (((non-foragable))) examples of having to hyper meta game because of local pools that I don't even rly wanna mention that fit a similar logic.
Also, the pearl botting potential problem could be completely solved by lowering their LP/H.
Even if global local pools work perfectly they're bad. I genuinely don't see a single potential good they could do.
Last edited by SnuggleSnail on Thu Nov 18, 2021 8:17 pm, edited 1 time in total.
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