by Granger » Wed Mar 20, 2019 12:27 am
Upfront regarding palisades and brick walls: when even someone like me, which is painted by the ones currently complaining as a clueless PvE larper hermit that has no knowledge of the game on a regular basis, has left the needed space to be able to erect a brick wall around my palisades should the need arise... it's time to grab your heads with both hands and repeat the magic incantation of 'pumpkin prosper' until you feel better.
The complainers should do the suggested and after the ailment took root concentrate on thinking about the implications of the suggested system in general, so they don't have to complain the rest of the world that the new system sucks in general, even with the newly introduced steel walls.
Regarding the concept: Ysh has a point that attacking a forward (palisaded) base erected by your enemies to protect the siege engines used to project a siege claim (by attacking your walls) could effectively lead to fueling them in case you use siege engines to break the palisade from inside your walls as this would project another siege claim that could then be used by the attackers.
My thought is that claiming far enough outside the walls (wider than the reach of a siege engine) would prevent them from building a box, at least as long as the rule of building on a claim needing non-criminal permission stays intact (and a siege claim doesn't override this). This would lead to the defenders being able to reach the siege engines so they can destroy them by hand and the scenario Ysh painted can be circumvented.
Variations on the mechanics: not projecting a siege claim when the engine is operated by the claim owner would be OP as the defender would be able to instantly damage the attackers. The system tracking the creator of the generated claim (so one created by the defenders couldn't be used by the attackers) could possibly do the trick, would imply that a siege claim gets a lawspeaker like role that (assigned to the character that operates a siege engine that initially creates the claim) allows to add members who can work it...
As final words: I welcome the move of the developers to ask for feedback prior to implementing something, this allows us to analyze the system upfront and point out flaws that otherwise could/would be overlooked and could lead to a broken and unfun system. We should use this opportunity in a productive manner that encourages them to do this more often.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020