Potjeh wrote: You need to get multiple kills to get nidbaned killed in return. Sounds like a favorable trade to me. You just want it to be completely free because you're filthy casuals.
*LEANS INTO MIC* WRONG
even sending one murder nidbin can fuck someone. my experience fighting murder nidbanes is they raise multiple openings extremely fast, leaving artful evasion as the only skill you can effectively use to maintain low openings. artful evasion is hardly an option though, as it's impossible to gain the required ip without already taking a shit ton of damage because they attack so fast. this leaves going full offense the most effective way to kill the nidbin, but even doing this you will take a decent amount of damage on a decent or empowered murder nidbane. now you've lost health, there's still 9 days left on this scent and i imagine if someone fought them off as they came you could send at least 3 a day with 1 scent. so you're fighting the same nidbin from the 1 murder you left MULTIPLE times and taking more and more damage each time. nidburns are probably the slowest healing wound so you will keep low hhp over the course of the scent timer. you can't do anything to avoid mass nidbins other than just let the nidbane sit at your char for like 23 hours and then kill it, then you've just lost 9 days of playing haven on that char and even then still received 9 nidbanes. if it is one nidbane only you could just kill it with your villagers and lose probably nothing but that still requires you to not be moving as the nidbane comes and wait for people to get on and back you up.
when you get multiple nidbanes at a time its even worse because people cant help you and your openings remain the same as the next one comes for you, as everyone already talked about xd
if anything, AT LEAST make it so that only one nidbane can be sent per scent left, not one at a time xd.