Potjeh wrote:shubla wrote:If all mechanics are trivial on the first hour that you play the game, you get bored.
Yeah, games like go have zero replay value
I would like to see you play go if you think that it is a trivial game.
Potjeh wrote:shubla wrote:If all mechanics are trivial on the first hour that you play the game, you get bored.
Yeah, games like go have zero replay value
loftar wrote:
svino wrote:hey wait a minute, i just finished my village which has 35 complete rings of brickwalls that i paid chinese 12yo's to build for me. i can't walk outside my base without opening and closing 35 gates on my way out, and i only have space to plant a few carrots, and now you make this update?
totally unacceptable, i expect a full reimbursement for what i paid to those poor chinese kids
Kaios wrote:loftar wrote:Not sure how you drew that conclusion. It isn't even possible for an attacker to create a pclaim overlapping a foreign village.
Where is the forward attacking claim then? Because no one is gonna do this without that first.
Granger wrote:Regarding the concept: Ysh has a point that attacking a forward (palisaded) base erected by your enemies to protect the siege engines used to project a siege claim (by attacking your walls) could effectively lead to fueling them in case you use siege engines to break the palisade from inside your walls as this would project another siege claim that could then be used by the attackers.
MightySheep wrote:at this point id just be happy if you make any change to the siege system
big villages can just hire 500 iq asians to decipher this mess
loftar wrote:I didn't draw one, but it would be outside the claims in the picture, and therefore not shaded.
jorb wrote:Potjeh wrote:There are no critical systems in MtG because it's not a persistent game. You can get away with a lot more in a game where a fuckup ruins a half-hour session rather than one where a fuckup ruins 2+ years of playing.
This is a minor question as to the exact extent of a siege claim. It's not important that you understand it perfectly. The basic mechanic would still be point the siege engine and shoot, and to even get to that point you'd have to be at least, idk, 100? hours invested in the game already.
shubla wrote:Potjeh wrote:shubla wrote:If all mechanics are trivial on the first hour that you play the game, you get bored.
Yeah, games like go have zero replay value
I would like to see you play go if you think that it is a trivial game.
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