vatas wrote:please invest the dev time in improving Valhalla in terms of learning PvP
As someone who doesn't do PvP, I don't think a better Valhalla wouldn't do anything to bring people like me into the PvP scene.
SnuggleSnail wrote:I really feel the way to improve the average skill level of the playerbase is to force PVP tutorials into every day mechanics. You want to make a palisade? Well you're gonna have to catch a bunny that takes speedbuffs, drinks pretty well, and is actually affected by terrain. Make goblin siege camps around starshards underground, with premade half dried catapullts. Set bear/moose speeds to be possible to run away from if you drink well/take speedbuffs, etc.
*Might* work on hermits, but won't work on anyone else. I wouldn't start doing PvP because of it. I'd just have my hunter take care of it.
If you want the perspective of the target demographic (aka players who don't do PvP), make a post asking them (not spammed by PvPers saying why they are wrong in their opinions).
Meanwhile I can give you my reasons to avoid PvP.
1. It looks boring as hell.Every PvP video or live fight I've seen shows a bunch of people running for 95% of the time, until someone either gets ganked or messes up drinking/getting a speed buff. And even then, it's usually a couple hits and then back to running. Looks more like a game of tag than a combat.
Add the necessary removal of almost anything that makes the game 'pretty', and it looks even more boring.
2. It feels pointlessa. Nobody will siege my mid-level village. No reason to learn how to defend it.
b. I'll never be able to revenge kill you. Even with good stats, gear, and experience, my chances of killing an experienced PvPer are close to 0 thanks to KOp (assuming I could even KO you). So it boils down to 'not losing' rather than winning, not a great motivation considering...
c. KO protection makes 'losing' a fight not too big of a deal, since it's rare even for a pvp newbie like me to get murdered rather than KOed. It's less effort to replace my exploration gear than it is to learn PvP and attempt an escape every time.
3. I already dislike the combat systemI prefer every other part of the game to hunting/fighting, so the idea of spending more time learning combat (and even willingly look for it) is not interesting.
What would make me change my mind?
Not sure, but here's a few things that would make me at least think again about it (all major changes):
1. As stated before,
don't make it all about running.
2. Against my better judgement,
remove KO protection (after a certain stat threshold, to protect newbies), so I at least have a reason to learn to defend myself, and can hope to revenge kill someone who killed me in the past.
3. Against my better judgement,
make Siege an actual risk. I remember getting sieged in the early days of Hafen, but since then Siege has become such a mess that nobody will waste their time and resources to attack my mid-level village. [IMO Siege should become a longer thing, with debuffs to people in the village, impossibility to leave the sieged claim, so that you're forced to deal with it over several days. Lowering the time it takes would only make it timezone dependant. Also Siege should be something done by large groups of players on both sides, not 3 guys taking 8 hours shifts to defend the ram).
4. Better yet, make Realms an early-game occurrance, with Villages being a way bigger part of them, to the point where everyone is incentivised to fight any war. Right now Realms are extremely disconnected from the average player, who just find themselves covered by one realm or the other, without any real interaction with it. A handful of fighters might join a challenge, but that's about it.
5. Lock some important mechanics behind bigger PvP events (eg. Level 9 minehole, or higher tier Credos, and such). The issue with this is how easy it is to cheat with alts or commerce (eg. if Meteor was needed for the minehole, I'd rather find someone to buy it from than fighting over it knowing I'll never win that fight anyway).
In all honesty, I think every time there's any change to PvP, the current PvPers complain so much that the Devs have become reluctant to try to fix it by introducing any big changes.