Potjeh wrote:As the defender it is of utmost importance that you understand the siege system perfectly. The attacker stands to lose fairly little and fuckups aren't that bad, the defender stands to lose *everything* so any fuckups are totally unacceptable. Coincidentally, it takes a lot less hours of gameplay to find yourself in the role of defender than it does to be in the role of attacker.
Potjeh wrote:But OK, whatever, all your design is perfect and it's the users' fault they can't comprehend it's magnificence.
Kaios wrote:...why would it be there... and not like... where they are sieging?
Potjeh wrote:It's still an unintuitive process because it is entirely rooted in game specific mechanics and has zero analogy to real world processes. It's just adding layers of convolution on top of each other for no good reason.
Potjeh wrote:It's still an unintuitive process because it is entirely rooted in game specific mechanics and has zero analogy to real world processes.
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