New Siege Implementation: Siege Claims

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: New Siege Implementation: Siege Claims

Postby Kirche » Wed Mar 20, 2019 12:35 am

just bring back brickbashing
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Re: New Siege Implementation: Siege Claims

Postby jorb » Wed Mar 20, 2019 12:37 am

Potjeh wrote:As the defender it is of utmost importance that you understand the siege system perfectly. The attacker stands to lose fairly little and fuckups aren't that bad, the defender stands to lose *everything* so any fuckups are totally unacceptable. Coincidentally, it takes a lot less hours of gameplay to find yourself in the role of defender than it does to be in the role of attacker.


No, you are simply making your usual nuanceless and boolean arguments. There is an entire scale between your supposed dialectical oppositions, which is perfectly legitimate. Games can be more or less complex, and that's fine.

The exact implications of all PvP situations are *obviously* not going to be obvious to a noob on the first play through. How could they be. They aren't obvious to me, ten-eleven years into development. Get real.
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Re: New Siege Implementation: Siege Claims

Postby Potjeh » Wed Mar 20, 2019 12:40 am

The results of siege itself are boolean tho. But OK, whatever, all your design is perfect and it's the users' fault they can't comprehend it's magnificence.
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Re: New Siege Implementation: Siege Claims

Postby jorb » Wed Mar 20, 2019 12:45 am

Potjeh wrote:But OK, whatever, all your design is perfect and it's the users' fault they can't comprehend it's magnificence.


Yes, Potjeh, that was the point, which is why I altered the original suggestion half-way into this thread due to criticism that was, you know... relelvant, concrete, and on point.
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Re: New Siege Implementation: Siege Claims

Postby rye130 » Wed Mar 20, 2019 12:46 am

This seems like its bringing back a lot of fuckery with concentric claims to avoid siege authority transfering to concentric walls.
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Re: New Siege Implementation: Siege Claims

Postby Potjeh » Wed Mar 20, 2019 12:48 am

It's still an unintuitive process because it is entirely rooted in game specific mechanics and has zero analogy to real world processes. It's just adding layers of convolution on top of each other for no good reason. I'm sure all the mechanical and interface quirks of Battlecruiser 3000AD made perfect sense to anyone with in-depth knowledge of the game's mechanics, but it still doesn't mean they were good design.
Last edited by Potjeh on Wed Mar 20, 2019 12:50 am, edited 1 time in total.
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Re: New Siege Implementation: Siege Claims

Postby loftar » Wed Mar 20, 2019 12:48 am

Kaios wrote:...why would it be there... and not like... where they are sieging?

I've no idea what you're getting stuck on, but how about this?
claims.png

Let the upper-left pclaim be your forward base claim, if you will.
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Re: New Siege Implementation: Siege Claims

Postby loftar » Wed Mar 20, 2019 12:49 am

Potjeh wrote:It's still an unintuitive process because it is entirely rooted in game specific mechanics and has zero analogy to real world processes. It's just adding layers of convolution on top of each other for no good reason.

No doubt I'd like to remove all claim magic altogether, but it's easier said than done. See the current situation, for instance. Mind you, almost all of it stems from us trying to compensate for the fact that players aren't online 24/7, which in itself is an unrealistic scenario with zero analogy to real world processes.
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Re: New Siege Implementation: Siege Claims

Postby jorb » Wed Mar 20, 2019 12:51 am

Potjeh wrote:It's still an unintuitive process because it is entirely rooted in game specific mechanics and has zero analogy to real world processes.


I don't disagree. Feel entirely free to look at the problems we're trying to solve, and suggest something better.
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Re: New Siege Implementation: Siege Claims

Postby azrid » Wed Mar 20, 2019 12:53 am

I got palisades and I am not too worried.
18h is plenty of time to hide away my valuables on lower levels, different claimed bases or alts.
I predict siege still won't be too common.

I really like that with this change you can finally free those walled resources in a sane way.
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