Kaios wrote:What I'm still confused about is the nature of the siege claim and what Ysh brought up regarding defenders damaging walls and other objects within the siege claim and providing authority to that siege claim. What happens if they get inside and get a key to a gate and now a gate has to be taken down by defenders that also falls under the siege claim, or some other scenario in that regard in which defenders are required to fire at objects under the siege claim. My confusion lies in what will happen during all the possible scenarios because of a claim that is essentially ownerless or has no link to any object that could for example be destroyed by defenders to remove the claim.
Potjeh wrote:How's about this: adventure->destroy can't be used on claims without permissions, instead you have to burn down whatever it is that you need destroyed. Burning things down requires fuel, which can involve all sorts of resources like wax, lard, linseed oil, bone glue etc. To burn down an object you need fuel of greater quality. Things take time to burn down, and you can put out the fire to save the object. Burning time is proportional to ratio of fuel q and object q, capped at both ends. This way cost of destroying a base scales with investment in the base, so walls can be made weaker since they're no longer the only obstacle to razing the base to the ground.
Burinn wrote:iamahh wrote:make siege claims possible only on weekends
QoL would improve, playerbase could last longer with a more wholesome approach to work and study
I don't think we should punish NEETs just because they're NEETs.
Potjeh wrote:But yeah, it's still a half-baked idea with plenty of holes. You can't really expect much from a design with very little effort put into it.
Potjeh wrote:Good design would require tons of effort, and it's not something I have time or will to do (or would even do for free). Like 80% of developer effort should be spent on design, and 20% on implementation IMO.
Potjeh wrote:Stop just throwing things at the wall to see what sticks
Potjeh wrote:I'm just throwing random shit out there
loftar wrote:I don't know if there's a question in there. If you draw up a claim floorplan that confuses you and mark a point of attack on it, I can shade it for you.
could possibly be something to avoid that.Granger wrote:The system tracking the creator of the generated claim (so one created by the defenders couldn't be used by the attackers) could possibly do the trick, would imply that a siege claim gets a lawspeaker like role that (assigned to the character that operates a siege engine that initially creates the claim) allows to add members who can work it...
Granger wrote:What happens when attackers gain access to a part of the base (eg. through looting keys, or a spy that re-keyed a part of the village) so the defenders have to break walls on the village claim? Wouldn't that lead the the attackers being able to leverage the siege claim that would be created by the defenders?
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