MagicManICT wrote:yes, because EVERYONE that plays haven is logged in RIGHT NOW. I expect the total active players is around 1000-1200. If we were to use the "industry average" of about 6x the "peak US hours" the number would actually be 1500-1800, but we tend to be fanatics here, and so we likely have more than the average of "1.1... account(s) per player) and "logged in for an average of 3-4 hours per day."
Every single one of you knows a die-hard Haven player that might not be actively playing or reading the forum, I would guess many of you know even more than one that fits in to that category. Davis, the dude that made this thread in the first place, has admitted himself on multiple occasions that even HE is not actively playing this world and yet no one seems to take any issue with that fact.
Just because I don't agree with the bullshit way this poll has been done doesn't mean I don't agree fast travel could use improvement. To make the point of,
MooCow wrote:Fast travel increases player-player interaction
Is a totally unfair point to make. It's like if I said less hunger gain on food increases average player FEP gain, well no duh that is a given. What a point like that does not take in to consideration is how players feel about the form of fast travel that is being referred to which is not specified at all. Anyone can say fast travel increases player interaction but if you end your argument there you are really just copping out on the argument entirely.
I don't think we need cross-continent travel, but does that mean there aren't alternatives to improving fast travel? And even if they implemented crossroads, how do you guys know for sure that they will even work? Charterstones still don't work to port over oceans and who knows when that will be resolved. Yet here you all are arguing in favour of something that you have no clue can even be implemented properly at this time.
I hate everyone.