Crossroads - vote on the poll to make haven great again

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Crossroads - VOTE ON THE POLL TO MAKE HAVEN GREAT AGAIN

Postby Ardennesss » Fri Jun 07, 2019 10:04 pm

azrid wrote:
Ardennesss wrote:the will requirements would need to be looked at to account for the drastic fep stat step change.

This is a reasonable approach along with this fix.

Crossroads on the other hand are from a different era of haven and have no place in the current world.

Roads and road pavement don't address the continent issue. We would still need ocean roads that work on the same sort of system to be somewhat tolerable as a solution.
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Re: Crossroads - vote on the poll to make haven great again

Postby Artemiswhb » Fri Jun 07, 2019 10:04 pm

Kaios wrote:do any of you understand what sampling bias is?

Do you have any proof that there's any bias? Or are you simply just claiming so because it doesn't fit with your vision of the game?
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Re: Crossroads - vote on the poll to make haven great again

Postby Kaios » Fri Jun 07, 2019 10:15 pm

MagicManICT wrote:yes, because EVERYONE that plays haven is logged in RIGHT NOW. I expect the total active players is around 1000-1200. If we were to use the "industry average" of about 6x the "peak US hours" the number would actually be 1500-1800, but we tend to be fanatics here, and so we likely have more than the average of "1.1... account(s) per player) and "logged in for an average of 3-4 hours per day."


Every single one of you knows a die-hard Haven player that might not be actively playing or reading the forum, I would guess many of you know even more than one that fits in to that category. Davis, the dude that made this thread in the first place, has admitted himself on multiple occasions that even HE is not actively playing this world and yet no one seems to take any issue with that fact.

Just because I don't agree with the bullshit way this poll has been done doesn't mean I don't agree fast travel could use improvement. To make the point of,

MooCow wrote:Fast travel increases player-player interaction


Is a totally unfair point to make. It's like if I said less hunger gain on food increases average player FEP gain, well no duh that is a given. What a point like that does not take in to consideration is how players feel about the form of fast travel that is being referred to which is not specified at all. Anyone can say fast travel increases player interaction but if you end your argument there you are really just copping out on the argument entirely.

I don't think we need cross-continent travel, but does that mean there aren't alternatives to improving fast travel? And even if they implemented crossroads, how do you guys know for sure that they will even work? Charterstones still don't work to port over oceans and who knows when that will be resolved. Yet here you all are arguing in favour of something that you have no clue can even be implemented properly at this time.

I hate everyone.
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Re: Crossroads - VOTE ON THE POLL TO MAKE HAVEN GREAT AGAIN

Postby Ants » Fri Jun 07, 2019 10:43 pm

MooCow wrote:People pro crossroads, please refute the following points
  1. Stat requirements for traveling caters to the people that have high stats
  2. People with low stats add to the game, and their participation is desirable
  3. If fast travel is mandatory for fun trade, people with low stats should be allowed to travel so they can have fun too

-People with high stats will be able to go visit people with low stats to interact with them
-This game is about stat grinding anyways, isn't it? People can just make will alts-- it's not as if alts aren't used for everything already.
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Re: Crossroads - VOTE ON THE POLL TO MAKE HAVEN GREAT AGAIN

Postby azrid » Fri Jun 07, 2019 10:46 pm

Ardennesss wrote:Roads and road pavement don't address the continent issue. We would still need ocean roads that work on the same sort of system to be somewhat tolerable as a solution.

Roads to and from vortexes. I imagine if the world is developed enough and roads get fixed it would become a thing for continent to continent travel.

I don't see a continent issue. I like the different economies each continent has. It is similar to when both CF and Aurora market existed.
Having continent travel behind the knowledge of vortex porting locations or tedious knarr travel saves us from the danger of a global economy.
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Re: Crossroads - VOTE ON THE POLL TO MAKE HAVEN GREAT AGAIN

Postby Ants » Fri Jun 07, 2019 10:51 pm

azrid wrote:
Ardennesss wrote:Roads and road pavement don't address the continent issue. We would still need ocean roads that work on the same sort of system to be somewhat tolerable as a solution.

Roads to and from vortexes. I imagine if the world is developed enough and roads get fixed it would become a thing for continent to continent travel.

I don't see a continent issue. I like the different economies each continent has. It is similar to when both CF and Aurora market existed.
Having continent travel behind the knowledge of vortex porting locations or tedious knarr travel saves us from the danger of a global economy.

Not all continents have vortexes near them.
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Re: Crossroads - VOTE ON THE POLL TO MAKE HAVEN GREAT AGAIN

Postby Ardennesss » Fri Jun 07, 2019 10:53 pm

azrid wrote:
Ardennesss wrote:Roads and road pavement don't address the continent issue. We would still need ocean roads that work on the same sort of system to be somewhat tolerable as a solution.

Roads to and from vortexes. I imagine if the world is developed enough and roads get fixed it would become a thing for continent to continent travel.

I don't see a continent issue. I like the different economies each continent has. It is similar to when both CF and Aurora market existed.
Having continent travel behind the knowledge of vortex porting locations or tedious knarr travel saves us from the danger of a global economy.
And people actually wonder why long term players don't bother with C&I threads. It's like arguing with feminists, christ. Enjoy your dying world and lack of discussion on how to fix it.
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Re: Crossroads - VOTE ON THE POLL TO MAKE HAVEN GREAT AGAIN

Postby azrid » Fri Jun 07, 2019 11:05 pm

Ants wrote:Not all continents have vortexes near them.

Glad you brought that up. This creates a safe haven for those who wan't to be more cut off from rest of the world.
I certainly don't see it as a negative.
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Re: Crossroads - vote on the poll to make haven great again

Postby Granger » Fri Jun 07, 2019 11:24 pm

dafels wrote:Why de-allcap my title?

BECAUSE IT'S NOT ABOUT WHO SCREAMS LOUDER
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Re: Crossroads - VOTE ON THE POLL TO MAKE HAVEN GREAT AGAIN

Postby Babthatrab » Fri Jun 07, 2019 11:28 pm

azrid wrote:
Ants wrote:Not all continents have vortexes near them.

Glad you brought that up. This creates a safe haven for those who wan't to be more cut off from rest of the world.
I certainly don't see it as a negative.

There are plenty small islands where people can go and do what they want if they please. It is however a problem if you spawn in a continent and want to trade with people, only to be told that travelling an hour to your continent is a waste.
You can make the point of "well then they should move closer to the vortexes" but the counter point has already been made plenty of times: people can't just up and pack their bases like nomads. Plenty things that people have grinded for since start of the world are hard stuck on the plot of land you decided to live on.
I thought this game was about player interaction and player created content, no? The fact that it is an online game with village and realm systems is clear indicator of that. Then why should player interaction be made more difficult? It is not as if hermits loose anything if fast travel is made available for players. If raids are a concern, I can tell that if you have a pali and access to cloth for a few archery towers, you have pretty much quaranteed safety.
Is hermits being killed due to people fast travelling another issue? Jorb & Loftar indicated that they plan to make a big update mostly having combat in mind, so it is not as if combat and pvp is discouraged in the first place. Pvp seems rather scary to hermits, especially when they might look some top players stats but... the fact is that it is rather hard to die if you do not have rage. I myself took 2 beatings in succession from a group of people and lived to tell the tale, and I am not some Titan with the best con one can have, especially when this happened.
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