Red handed debuff lasts too long

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Red handed debuff lasts too long

Postby jorb » Thu Sep 17, 2015 10:40 am

mdurben wrote:Now that dedicating time personally towards getting good curiosities is no longer a viable method the natural conclusion is that to gain more of them you must hijack other people's time to take them.


... but you are completely confused.

> The fate system makes it so you have to play rather than solely consume curios offline.
> Therefore you have to steal other people's curiosities.

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Re: Red handed debuff lasts too long

Postby lachlaan » Thu Sep 17, 2015 10:48 am

jorb wrote:
mdurben wrote:Now that dedicating time personally towards getting good curiosities is no longer a viable method the natural conclusion is that to gain more of them you must hijack other people's time to take them.


... but you are completely confused.

> The fate system makes it so you have to play rather than solely consume curios offline.
> Therefore you have to steal other people's curiosities.

Image


Well, that is in fact one of the options when requiring a bigger influx of good curios, no?

If good curio influx is throttled per character, you need to either:

a) make more characters and cycle a few tasks on them / find out how system works to maximize gain
b) acquire curios that other people farmed, either via trade or theft.
Last edited by lachlaan on Thu Sep 17, 2015 10:52 am, edited 1 time in total.
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Re: Red handed debuff lasts too long

Postby jorb » Thu Sep 17, 2015 10:50 am

lachlaan wrote:good curio influx is throttled per character


But it isn't. You can craft as many curios as you want.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Red handed debuff lasts too long

Postby TeckXKnight » Thu Sep 17, 2015 10:52 am

He wants flotsam and bluebells jorb and he'll kill us all to get them. =)
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