Rebalancing armour and damage

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Rebalancing armour and damage

Postby venatorvenator » Thu Oct 08, 2015 10:13 pm

rye130 wrote:
Gabula wrote:Thing is, only Chop will damage you in full armor


I think the solution to that should probably be moves that have a penetration built in, not percentage based armors.

Yes I was thinking the same, it's much simpler to implement. And maybe restrict that to sting/swords only.
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Re: Rebalancing armour and damage

Postby bojackson » Fri Oct 09, 2015 12:36 pm

Concerning agi penalty, maybe a new skill like "Armor training"? Just a skill we buy with lp to help w agi debuffs, I dunno Just thinking.

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I also support the idea of armor pen, or something at least to keep unarmed combat useful in pvp.
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