theoddfielding wrote:although I wonder if we'd care about it as much if death had been certain from day 1, and maybe the social structure of the game would be totally different.
Vigilance wrote:if i can't theoretically survive forever, and all of my progress is doomed to no matter what unravel and become nothing, i actually wouldn't play.
Vigilance wrote:if i can't theoretically survive forever, and all of my progress is doomed to no matter what unravel and become nothing, i actually wouldn't play.
CaptainMidget wrote:Vigilance wrote:if i can't theoretically survive forever, and all of my progress is doomed to no matter what unravel and become nothing, i actually wouldn't play.
This is a trash ass idea. Having a wound kill us off? What a load of shit.
I do agree that wounds at this current point in time are borderline useless, wounds at this point in time should have a negative affect on your strength and agility. An impact that is there BEFORE IT STARTS TO HEAL making people WANT to heal it. An impact that seriously IMPACTS your character.
Vigilance wrote:theoddfielding wrote:although I wonder if we'd care about it as much if death had been certain from day 1, and maybe the social structure of the game would be totally different.
if i can't theoretically survive forever, and all of my progress is doomed to no matter what unravel and become nothing, i actually wouldn't play. i understand the likelihood of death, especially to players such as me, and how likely my things are to be broken in to, bagoused through, and otherwise ruined, but at least there is something within my power to avoid such situations.
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