MightySheep wrote:I really liked the idea of rare animals to kill which require group or really high ua because hunting at present is so boring, even bears are too easy. As a result, hunting with friends feels a lot less productive than just hunting alone and hunting in general becomes boring super fast.
I agree with metal curios being too OP but the insane metal quality is already a known mistake by devs which will be fixed at some point, same applies for symbel items. Foragable curios definitely need to be reworked, the fate system is kinda crap especially when things like edels and boletes arent even very good.
To add to your wall of complaints I think gold and silver should be reconsidered, firstly they are probably too common, especially silver and secondly, I think the sheer amount of nuggets/bars you get from 1 ore vein is crazy, I mean it honestly seems like 1 normal sized silver vein could provide rings for most of the playerbase
Regarding the capes and sketch book items, I think it is sad that the bug report cape, hirdsman cape and sketchbook cape/tabard are basically useless compared to bat cape/vap
However, I completely disagree with the statement "Shield maneuver is just simply too good to pass up." I mean sure it scales really well with x3 weight but it has a huge cooldown and all you have to do is keep parry up then your opponent is basically breaking his own defences. Also, defending against lots of different colors is not necessarily a good thing, I would much rather have a single color defence which can't be targetted.
Like a massive boss-y animal-variant like a White Stag or Erymanthian Boar? I dig it, but we need Trolls back (or at least I want them back), and forgotten beasts DF style that mash together random animals and give them wings and dragon's breath or acid spit or something seems viable to me.
As for silver and gold being too common, I agree, it should be fairly rare except on the lowest levels, making way for massive higher-yield copper or iron ores