loftar wrote:I'm still not too fond of the random teleportation; it seems magical, weird and ad-hoc. In that case, I'm more fond of Archiplex' idea of bringing over Salem's "Killing Blow", but that clearly wouldn't help since any respectable faction will have characters with the Murder skill.
loftar wrote:Well, make that "any teleport", then; random or not.
loftar wrote:I'm still not too fond of the random teleportation; it seems magical, weird and ad-hoc. In that case, I'm more fond of Archiplex' idea of bringing over Salem's "Killing Blow", but that clearly wouldn't help since any respectable faction will have characters with the Murder skill anyway.
Xcom wrote:Most good things last only a short time
venatorvenator wrote:loftar wrote:I'm still not too fond of the random teleportation; it seems magical, weird and ad-hoc. In that case, I'm more fond of Archiplex' idea of bringing over Salem's "Killing Blow", but that clearly wouldn't help since any respectable faction will have characters with the Murder skill anyway.
Are you against scaling criminal acts according to crime severity to dissuade players from killing others? If punching, stealing, and murdering are all equally inconvenient for the attacker, it's obvious they will always choose murder. This seems much more reasonable than wounds or teleportation.
Xcom wrote:Most good things last only a short time
loftar wrote:Even when we added the wound system, I found that it might very well be nice if death weren't the normal and expected outcome of a fight, but rather a series of grievous wounds that, indeed, put your character "out of commission" for a month or so. The question is just how to achieve the effect that your enemies don't necessarily kill you.
loftar wrote:I'm still not too fond of the random teleportation; it seems magical, weird and ad-hoc. In that case, I'm more fond of Archiplex' idea of bringing over Salem's "Killing Blow", but that clearly wouldn't help since any respectable faction will have characters with the Murder skill anyway.
Archiplex wrote:Perhaps it could be related to charisma, in that in order to execute someone, you have to have a certain amount of charisma more than them (Or some sort of sqrt(stat*stat) since we know how much you love that~). Otherwise your character just can't "bring" themselves to end such a life.
Xcom wrote:Most good things last only a short time
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