First of all
jorb wrote:There are a million little details for the devil to hide in.
and every detail can be exploited or fix the exploit.
So let's start.
1. I understand why you want the siege process to be interesting, maybe different each time, but we have one problem - people are lazy. Best (the most rational) setup will be found and it will be userd forever. Right now i think everything except rams are useless, because it's not reliable way to get through walls.
2. 6 hours ram cooldown force attackers to login every 6 hours, also for sure there should be more then one person or he can be easily killed. So attackers are forced to have X ingame people every 6 hours. That's sucks.
3. Defenders are forced to have at least one active person every 8(?) hours. Sounds ok
for big village.
4. This siege can be endless? That's not fun =/
5. Let's talk about some abuses and counters:
(1) Abuse: I will build 2(3, 4...) rams and use them to siege one wall fragment. All siege itself pointless.
(2) Counter to (1): We'll make it so, that wall fragment can be damaged only once during the period.
(3) System fail because of (2): Since one fragment can be damaged once during the period, catapults and other things are useless (they can't damage this wall fragment)
(4) Another counter to (1): We'll make it so, that you cannot destroy/relocate ram after breaking wall once, so you will not be able to hit wall with new ram.
(5) Abuse to (4): Catapult spam?
(6) Counter to (1) and (5): You can only damage wall fragment once per siege type during the period
(ok now i should think more then 10 seconds to find an abuse)