DDDsDD999 wrote:DaniAngione wrote:it's about how it makes no sense that someone running naked gets tired as fast as someone running with furs, capes and a plate of steel armor.
Because realism is the point of this thread, right?
It's not about realism.
It's about counter-intuitivity. Being intuitive is different from realism. Its foundation is on realism, yes, but the principle is to use of commonly assumed things to flesh out gameplay.
Imagine a game where you craft yourself a bow. Then you use the bow and it shoots lasers. That would be weird, or unexpected. Or counter-intuitive. If you craft a bow, you expect it to shoot arrows.
In haven, no one has to tell you that by dropping your boat on water it won't disappear like other items do. It's intuitive, you expect a bow to float. Boats are not realistic, they're too fast, turn instantly and you can row while carrying a dead bear on your back (wut? lol). It's far from realism, but it's intuitive, things do what you expect. Game design 101.
So that's what I meant, I'm not saying I want realistic stamina consumption, running speeds, etc... according to gear. I'm just saying that some sort of gear/stamina balancing could be a nice idea (as being discussed above) and INTUITION could provide the necessary background for the change to not feel out of place
