TeckXKnight wrote:Weight is meaningful in the early world and it's a solid week or two before most players are able to reasonably ignore it. Not every system needs to last the entire game -- we can have systems that serve their purpose and then cease to matter as players overcome their challenge. Experience has been very hit or miss though, yes. Some players get utterly fucked while others haven't dropped below 10k. I think it needs to average itself a little bit better and be a bit smarter as a system. Like I said, a good experiment and potentially worth pursuing further.
Users browsing this forum: No registered users and 183 guests