Equal LP/h/slot for all curios

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Equal LP/h/slot for all curios

Postby Onep » Mon Feb 15, 2016 11:40 am

This is awful, you should commit sudodku to regain your familty honor, you fucking retard.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
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Re: Equal LP/h/slot for all curios

Postby lachlaan » Mon Feb 15, 2016 1:17 pm

TeckXKnight wrote:Weight is meaningful in the early world and it's a solid week or two before most players are able to reasonably ignore it. Not every system needs to last the entire game -- we can have systems that serve their purpose and then cease to matter as players overcome their challenge. Experience has been very hit or miss though, yes. Some players get utterly fucked while others haven't dropped below 10k. I think it needs to average itself a little bit better and be a bit smarter as a system. Like I said, a good experiment and potentially worth pursuing further.


30k near the end of the world. Slacking on curios though, hard.
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