kaysaari wrote:Perhaps if you right-click the murder scent it could leave a Revenge scent? Then players could either choose to escalate the situation or, if they feel that the act was fair, simply "wash" the scent away by using water on it.
Teleskop wrote:if you kill a murderer the amount of murderers stays the same
Granger wrote:Bringing this up a bit with a slight twist:
What about '<scent> of revengeful <crime>' that is generated should you have a scent of that crime from the one you're currently committing against?
This would work for all types, trespass/theft/vandalism would be created on (both personal and village) claims of the original culprit, assault/battery/murder on the character. Every revengeful scent left will reduce the scent that it is generated from (at the original place and all tracked from it in inventories) so you can't clear out a place after having found a single theft and tracking it repeatedly.
Difference to normal scents: lower strength of Nidbanes, (maybe) a reduced duration of outlaw and (most interesting) informing others tracking the revengeful scent that this action wasn't totally unprovoked.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
jorb wrote:I'll consider that, actually.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
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