jorb wrote:I want to add a toolbelt, and I don't want to monetize it, but it is difficult to implement because of reasons.
Granger wrote:jorb wrote:I want to add a toolbelt, and I don't want to monetize it, but it is difficult to implement because of reasons.
'We don't do things because they are easy, we do them because they are hard.'
Must have heard that somewhere...
Im confident that Loftar, who single handed pulled off the coding for this game, is able to make some extra slots appear in the equipment window when you equip such a belt, and have them vanish (and the stuff in them drop) when you take it off - and then add logic to the code that checks for tool equipped so that, in case it won't find a tool but an empty hand, checks the belt slots of it is there...
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
Granger wrote:jorb wrote:I want to add a toolbelt, and I don't want to monetize it, but it is difficult to implement because of reasons.
'We don't do things because they are easy, we do them because they are hard.'
Must have heard that somewhere...
Im confident that Loftar, who single handed pulled off the coding for this game, is able to make some extra slots appear in the equipment window when you equip such a belt, and have them vanish (and the stuff in them drop) when you take it off - and then add logic to the code that checks for tool equipped so that, in case it won't find a tool but an empty hand, checks the belt slots of it is there...
jorb wrote:I want to add a toolbelt, and I don't want to monetize it, but it is difficult to implement because of reasons.
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