DeadlyPencil wrote:hopefully this wont get to buried in this topic as i think its good.
Make it so you can "beach" the knarr. While beached maybe make it take multiple people with enough strength (go pass soak threshold) to unbeach it over time.
So as examples
if you have 2 guys, with 100 str, might take you an hour to unbeach an enemies knarr
if you have 1 guy with 100 str, he doesn't meat the soak threashold so would not be able to move it
if you show up with 4 people with 100 strength each, might take you 10 minutes.
their would be a max number of people who can unbeach at a time, just like the ram as well.
So think of this as ramming a brick wall but instead your unbeaching a knarr. so your combined str is used to calculate your unbeaching ability. The knarr would have a default soak value so that noobies cant unbeach it easily.
I like this.
Vikings did bring their large boats inland sometimes. Not sure how they would have moved them like that? Maybe a log highway? Rolled it across pulling it with horses? And beaching a boat should be possible either by using a rope per person to attach to the knarr and drag it inland. Or push it back out like you were saying. Using the same mechanics you're talking about.
As for a Key for the Knarrs.
How about introducing a Dock or Pier building. Once you have that and a Knarr you have to make a "Chain" Item out of of metal or "Chain Links" (Another item). Then you attach your chain to the Knarr and Dock and attach a Lock that comes with a Key.
If not a dock then a Stone Pillar of some sort that can be built the closest it can to the water.