Wolf Packs

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Wolf Packs

Postby Thedrah » Thu May 26, 2016 5:20 am

water=bad because boats can trap animals

i think they should flee if they attempt to cross any shallow water
  ▲
▲ ▲
Thedrah
 
Posts: 936
Joined: Fri Apr 08, 2011 2:20 am
Location: behind you

Re: Wolf Packs

Postby xdragonlord18 » Thu May 26, 2016 9:47 pm

Thedrah wrote:water=bad because boats can trap animals

i think they should flee if they attempt to cross any shallow water

they could just break the boats
Ysh wrote:You all forget that bucket is include. I think with bucket it is fair price.
User avatar
xdragonlord18
 
Posts: 623
Joined: Sat Apr 16, 2016 3:25 am

Re: Wolf Packs

Postby 1MoreGamer » Sun May 29, 2016 4:53 pm

jorb wrote:Model already made. Awaiting AI.


wut about this?

Basic AI
wolves spawn where other wolves spawn to create packs

wolves can aggro for no real reason like badgers or boars

wolves are about the strength of badgers or boars with the agilaty of foxes

if a wolf is attacked there is a high chance other wolves will aggro

Taming
wolves can be tamed, but unlike other animals, you require certain meats (cheafly sausages(such as running rabbit)) instead of clover

tamed wolves will look different based on what the wolf originally looked like (wolves come untamed as grey, grey-red, white, and black(rare))

Rare wolves and curios
on a chance on wolf in a pack will be a black wolf, which is significantly tougher

if killed, it will drop the curiosity 'Red eye of the Damned wolf'
Why should you avoid players near salt sources? Because they're SALTY.
User avatar
1MoreGamer
 
Posts: 63
Joined: Tue Nov 03, 2015 6:59 pm

Re: Wolf Packs

Postby Oswald3 » Sun Jun 05, 2016 10:48 pm

1MoreGamer wrote:Taming
wolves can be tamed, but unlike other animals, you require certain meats (cheafly sausages(such as running rabbit)) instead of clover

tamed wolves will look different based on what the wolf originally looked like (wolves come untamed as grey, grey-red, white, and black(rare))


Tamed wolves could be used for herding sheep like they would traditionally do and possibly defend you.
"Men talk of killing time, while time quietly kills them."-Dion Boucicault
User avatar
Oswald3
 
Posts: 129
Joined: Sat Mar 21, 2015 4:20 pm
Location: Space, The Final Frontier

Re: Wolf Packs

Postby dzielny_wojownik » Sun Jun 05, 2016 10:53 pm

should be considered
There was a wise soviet conscript that was surrounded by the enemy on the battle of Stalingrad. A mortar shot teared his pants apart causing a big hole in his pants right on his right butt cheek. He felt a glorious cold ass breeze of wind on his butt cheek, like it would be sent by stalin himself, he said - hide your butts
User avatar
dzielny_wojownik
 
Posts: 703
Joined: Thu Oct 02, 2014 10:38 am
Location: Trapped in the autism cage with William

Re: Wolf Packs

Postby ChildhoodObesity » Mon Jun 06, 2016 1:32 am

1MoreGamer wrote: wolves are about the strength of badgers or boars with the agilaty of foxes

they shud be much stronger than these weak ass animals tbh

also im rlly doubting that the sanics even exist in this game!!! iVE NEVER SEEN A SANIC?
User avatar
ChildhoodObesity
 
Posts: 4165
Joined: Tue Apr 10, 2012 8:16 am

Re: Wolf Packs

Postby Hasta » Mon Jun 06, 2016 2:42 am

ChildhoodObesity wrote:! iVE NEVER SEEN A SANIC?


Dude, i'm collecting, like, 2-3 sanics eveЯy time I go out of my base. If you want lots o' sanics, you should think 'bout Яelocating.
User avatar
Hasta
 
Posts: 1937
Joined: Sun Sep 14, 2014 3:27 pm

Re: Wolf Packs

Postby ChildhoodObesity » Mon Jun 06, 2016 2:49 am

Hasta wrote:
ChildhoodObesity wrote:! iVE NEVER SEEN A SANIC?


Dude, i'm collecting, like, 2-3 sanics eveЯy time I go out of my base. If you want lots o' sanics, you should think 'bout Яelocating.

i think ur lying!!!!!111 but what tile is this fgt on
User avatar
ChildhoodObesity
 
Posts: 4165
Joined: Tue Apr 10, 2012 8:16 am

Re: Wolf Packs

Postby Hasta » Mon Jun 06, 2016 3:34 am

ChildhoodObesity wrote:what tile is this fgt on

This one:
Image
I literally have never run out of Hedgehog curios since the patch. And I'm not doing much foraging. If you're looking for a hedgehog - Mossbrush is your biome.


Regarding Wolf packs.
    - They should be a widely-spread, moredately easy avoidable territorial animals (i.e. if you see a wolf pack you know you shouldn't go near unless you're going to confront it, but you should also know they won't wander far off their spawning point).
    - They should be lootable for something that would be more valuable to end-game players than to starters/midgame ones (so endgame players would engage WOlf packs despite the danger they pose).
    - They should, if confronted, pose the same level of threat both to sprucecaps and to endgame plate armor wearing hunters.

If you have suggestions for Wolf Pack AI to meet these criteria, please, kindly share. I'm only seeing this meta-creature as it would be viable in-game, without means of how would it be better to implement it.
User avatar
Hasta
 
Posts: 1937
Joined: Sun Sep 14, 2014 3:27 pm

Re: Wolf Packs

Postby Oswald3 » Mon Jun 06, 2016 2:06 pm

For wolves we need frickin' howling! Think about how cool it would be if you were walking around at midnight and you see a a wolfpack show up and then just hear their great call. Could also boost their attacks as a sort of rally when one of them howls.
"Men talk of killing time, while time quietly kills them."-Dion Boucicault
User avatar
Oswald3
 
Posts: 129
Joined: Sat Mar 21, 2015 4:20 pm
Location: Space, The Final Frontier

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Girth, Karede and 92 guests