ven wrote:People already choose to play a harder game without any direct benefits.
My suggestion is a game mode that provides a few rewards for a high-risk gameplay.
ven wrote:My idea is that on the char creation screen players are given the option to choose between regular and survival game modes. From then on, different mechanics are applied to their account. What I have in mind is something like this:
. No quests.
. Survival chars are subject to disease mechanics (an old request), which affects stats, LP intake, and others. Chance of acquiring diseases is tied to biome, activity, and untreated wounds.
. True permadeath is active, and LP inheritance would not apply in this game mode.
. These characters would not be able to receive theft and vandalism permissions on other people's claims, hopefully minimizing exploits. Honestly, this idea in particular needs to be improved. Maybe also blocking use of items crafted from non-survival accounts or on non-survival pc claims.
. Aging is a feature and characters grow old, with the according stat increases and penalties.
. Food made by survival accounts decays and loses quality over time.
For this game mode to be more rewarding, the stats of survival chars would be capped at 500/510/530. Alternatively, they could have an increased rate of LP gain.
Survival mode chars could also able to spot unique forageables, not accessible to regular players. And they could also have unique crafting recipes which could only be equipped by other survival accounts and would otherwise poof like w8 hats.
The game already rewards "high risk gameplay". To suggest "PvE" ends once you reach L5 blatantly ignores grinding quality for better equipment, which is sorta a core mechanic of the game.
Your idea is hysterically easy to abuse. People would literally use these characters for combat, and support them with "non-hardcore" characters. So now you have a goon that has 200 more stat points (that's a pissload of points) than you running around wreaking havoc while it took no time at all to set up because of increased LP gains. You'd be a fool to try and play one of these characters without supporting regular characters. And even if their interactions were restricted, you entirely block non-combat player-to-player interaction because now you're unable to use any items not made in "hardcore mode". Your idea is bad and pedantic, sorry.