Increase stats cap

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Increase stats cap

Postby Ysh » Tue May 24, 2016 10:31 pm

Hasta wrote:All the guys who's posting about cap being too low, care to elaborate on WHY would you want higher stats? What tasks, impossible with current stat cap, would a higher one let you perform?

Palibashing? :roll:
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Re: Increase stats cap

Postby Hasta » Tue May 24, 2016 10:37 pm

Ysh wrote:Palibashing? :roll:


Exactly and exclusively, I'm guessing.
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Re: Increase stats cap

Postby DDDsDD999 » Tue May 24, 2016 10:39 pm

Attributes are way easier to raise than skills, thanks to salt. Nerf salt, the caps aren't that bad otherwise.

It'd be nice if I had more to progression than making a new character when I cap my stats but just increasing the cap doesn't do that, just extends how long until you hit it.
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Re: Increase stats cap

Postby Granger » Tue May 24, 2016 10:53 pm

DDDsDD999 wrote:Attributes are way easier to raise than skills, thanks to salt. Nerf salt, the caps aren't that bad otherwise.

It'd be nice if I had more to progression than making a new character when I cap my stats but just increasing the cap doesn't do that, just extends how long until you hit it.


Go out and do some crimefighting (or initially committing it, depending on your mindset) and in case you draw the short straw you'll be happy that the caps exist.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Re: Increase stats cap

Postby gad432 » Thu May 26, 2016 6:29 am

The problem lies not only in the fact that after STATCAP eliminates a whole layer of games tied to the food (cooking / search / Planning / serving / festivals / and so on). The problem is that for the purposes of the later games are not so much. PVP? But who now fights differently than 5 to 1? A single catch foraging forest is not so fun. Yes, the game is very rich crafting. But craft without purpose. In other games, craft is fun for fans of grind, and not the goal of the game.
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Re: Increase stats cap

Postby MadNomad » Fri May 27, 2016 9:24 pm

I have and idea : now or next world decrease stap cap for LP skill values to 250 for sub, 225 for verified and 200 for nonsub, because it takes long to cap these stats, but increase the stat cap for FEP attributes to 500 for sub, 450 for verified and 400 for nonsub because FEP stats are too easy to cap quickly even if u dont try to.

And if it happens this world people who had 300 in LP stat should get lp back and stats lowered back to new cap
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Re: Increase stats cap

Postby ravenguard19 » Sat May 28, 2016 7:18 pm

MadNomad wrote:I have and idea : now or next world decrease stap cap for LP skill values to 250 for sub, 225 for verified and 200 for nonsub, because it takes long to cap these stats, but increase the stat cap for FEP attributes to 500 for sub, 450 for verified and 400 for nonsub because FEP stats are too easy to cap quickly even if u dont try to.

And if it happens this world people who had 300 in LP stat should get lp back and stats lowered back to new cap

It takes long to get 200 abilities? Rly? What are you studying, forst's skulls? They should make it higher, like 400 for both and make it visible on the player model when you hit cap on one of your abilities. Like different hair or smth, so you won't get busted by capped naked combat alts acting like noobs.
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Re: Increase stats cap

Postby Ozzy123 » Sat May 28, 2016 8:18 pm

ravenguard19 wrote:It takes long to get 200 abilities? Rly? What are you studying, forst's skulls?


you had less than that when you died and it was like 2,5 months after you started playing or something like that XD
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Re: Increase stats cap

Postby ravenguard19 » Sat May 28, 2016 11:28 pm

Ozzy123 wrote:
ravenguard19 wrote:It takes long to get 200 abilities? Rly? What are you studying, forst's skulls?


you had less than that when you died and it was like 2,5 months after you started playing or something like that XD

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Re: Increase stats cap

Postby MadNomad » Sun May 29, 2016 1:04 am

ravenguard19 wrote:
MadNomad wrote:I have and idea : now or next world decrease stap cap for LP skill values to 250 for sub, 225 for verified and 200 for nonsub, because it takes long to cap these stats, but increase the stat cap for FEP attributes to 500 for sub, 450 for verified and 400 for nonsub because FEP stats are too easy to cap quickly even if u dont try to.

And if it happens this world people who had 300 in LP stat should get lp back and stats lowered back to new cap

It takes long to get 200 abilities? Rly? What are you studying, forst's skulls? They should make it higher, like 400 for both and make it visible on the player model when you hit cap on one of your abilities. Like different hair or smth, so you won't get busted by capped naked combat alts acting like noobs.


http://imgur.com/yns4fNW
Does it look like i have ALL abilities maxed?
0 gilds btw but i had making like 5 cupboards of gildables in plans xd
Btw, how much behind currently i am with 7,4M LP on main char?
But yeah, making both caps higher is better idea, or deleting caps because my FEP stats suck at 330, or even at 400 with gear for certain stat
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