nerf salt

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Re: nerf salt

Postby DDDsDD999 » Wed Jun 01, 2016 2:21 am

Archiplex wrote:
jorb wrote:Maybe we should nerf salt, but I'm not sure I really like it when all progression is just on a timer either.


Yet, curios are fine?

Icicles are a thing, you know.
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Re: nerf salt

Postby Archiplex » Wed Jun 01, 2016 2:22 am

DDDsDD999 wrote:
Archiplex wrote:
jorb wrote:Maybe we should nerf salt, but I'm not sure I really like it when all progression is just on a timer either.


Yet, curios are fine?

Icicles are a thing, you know.


Sorry, i forgot about my 2 cupboards of stored icicles for a moment there
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Re: nerf salt

Postby Hasta » Wed Jun 01, 2016 8:36 am

o_O what's an icicle?

A perfect illustration of a previously made point: I've been playing a lot in w8 and w9, yet I have never seen that icicle you keep talking about. Not a single time, including poking on numerous claimed Icicle nodes in hopes of stealing some. Oh wait, I guess it was pre-nerfed so it would be rare and encourage trade and big factions would claim and camp icicle nodes (rightfully so). Yay, icicle is not overpowered. Now let's do the same for salt.
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Re: nerf salt

Postby vatas » Wed Jun 01, 2016 11:46 am

In a perfect world, salt would be acquired from seawater with hefty labor. This would allow newbies to grind salt for established people for tools, seeds and other stuff they need. In reality it would just be botted ad infinum.

Similarly I had this revelation that game could be so much more newb-friendly if there was a way to prove that you're not an alt of some established player.
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Re: nerf salt

Postby Granger » Wed Jun 01, 2016 1:52 pm

vatas wrote:In a perfect world, salt would be acquired from seawater with hefty labor. This would allow newbies to grind salt for established people for tools, seeds and other stuff they need. In reality it would just be botted ad infinum.

Similarly I had this revelation that game could be so much more newb-friendly if there was a way to prove that you're not an alt of some established player.


Kind-of simple solution to this: no more free accounts.
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Re: nerf salt

Postby Ysh » Wed Jun 01, 2016 2:03 pm

Granger wrote:
vatas wrote:In a perfect world, salt would be acquired from seawater with hefty labor. This would allow newbies to grind salt for established people for tools, seeds and other stuff they need. In reality it would just be botted ad infinum.

Similarly I had this revelation that game could be so much more newb-friendly if there was a way to prove that you're not an alt of some established player.


Kind-of simple solution to this: no more free accounts.

Except this ''solution'' breaks this game to unplayable.
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Re: nerf salt

Postby shubla » Wed Jun 01, 2016 2:12 pm

DDDsDD999 wrote:
Archiplex wrote:
jorb wrote:Maybe we should nerf salt, but I'm not sure I really like it when all progression is just on a timer either.


Yet, curios are fine?

Icicles are a thing, you know.

I havent even seen single icile in whole world.
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Re: nerf salt

Postby APXEOLOG » Wed Jun 01, 2016 3:36 pm

dzielny_wojownik wrote:nerf salt
people currently can get max statted attributes in few days depends on how big their farms are
people wont be whining how easy its easy to get attribute stat cap anymore and overall salt is too op 2 ezy to get and it takes off 2 much hunger off your bar currently

I don't see a lot of whining about how easy to get stat cap. I don' see how it is a problem. If you invest your time into making strong industry with good q instead of killings noobs in the early game, why shouldn't you be able to get value from it later?
Also with current bonfire system salt is not required to reach stat cap fast (only if you want to do it in 1-2 days instead of 4-5)
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Re: nerf salt

Postby dzielny_wojownik » Wed Jun 01, 2016 3:47 pm

APXEOLOG wrote:
dzielny_wojownik wrote:nerf salt
people currently can get max statted attributes in few days depends on how big their farms are
people wont be whining how easy its easy to get attribute stat cap anymore and overall salt is too op 2 ezy to get and it takes off 2 much hunger off your bar currently

If you invest your time into making strong industry with good q instead of killings noobs in the early game, why shouldn't you be able to get value from it later?
Also with current bonfire system salt is not required to reach stat cap fast (only if you want to do it in 1-2 days instead of 4-5)
Conclusion: No

wtf are you talking about? we could have got cap stats from 0 - in the first month into the world because of the salt even when we were busy killing niglets 24/7 and we had a single meatgrinder for 10 people and some salt nodes, some of us got close to 300 in the first month without any industry thanks to salt(a month is pretty fast considering you didnt have anything since it was a world start). what good q industry has to do with this?

right now in endgame instead of a month it just takes you a few days to get cap stat - you just make a farm in size of a minimap grid, spam food and grind cap stat a day with a cupboard of salt and feast pretty much ignoring all the hunger and satiation mechanics you dont even need good q industry that youre talking about smh, q40 pies are more than enough. Why did devs even implement the satiation mechanic this world if you can pretty much ignore it with salt and the food spam? its just punishing the noobs and making the game more tedious for them - remove it from the game since its not rethought and was not really needed.
atleast last world when there was no salt it took a month or so to feast a character to that level,
now you have 60% stat restore bonus if you bury your body which i dont mind really because you are not always able to get your body back and the pathetic thing is that you can get your cap stats back in 2-3 days
rip permadeath
Last edited by dzielny_wojownik on Wed Jun 01, 2016 4:27 pm, edited 1 time in total.
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Re: nerf salt

Postby Porterwake » Wed Jun 01, 2016 4:27 pm

2-3 days for salt to disintegrate? Do you know why humans have traditionally used salt?
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