Natural EXP gain

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Natural EXP gain

Postby Hasta » Sat Jul 16, 2016 5:40 pm

infectedking wrote:I blame the devs for this system and even they opening admitted it's a shitty system (of course you'd see that if you weren't tunnel-visioning it so hard while watching your gay ass MLP episodes).

Wrong, I know that the developers openly admitted that the system is far from perfect. The thing is, it is better than nothing at all (see, you already have trouble with multiple characters? It's working, yay).

infectedking wrote:And yes, i started mentioning this again on the forum due to the player count is going down and this could also be a contributing factor

If it is, it's not a major one compared to lack of endgame content, out-of-shape PvP, crippled combat system etc etc.

infectedking wrote:Your postcount/account creation time means you're either a shit poster or 1 of those people who loves to comment on everyone's thread trying to be a shitter or 1 of those rollplayers who love that shit (no judge, i've got some friends who do the same) but this thread is not your place for that shit, so leave.

Your attitude and foul mouth indicate that you are immature and/or overall unpleasant person with anger management problems. That is my personal opinion, but you don't see me asking you to leave this community.

it's hard to gain EXP, without gaining EXP, you're basically living off a pool of exp, when it runs dry you're fucked. But trying to gain exp from the lores doesn't seem to occur on that char

As I said, the char seem to be the problem; seeing as your other chars manage somehow even with shitty exp. system, maybe it is time to drown the unlucky one.
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Re: Natural EXP gain

Postby infectedking » Sat Jul 16, 2016 5:50 pm

Hasta wrote:Wrong, I know that the developers openly admitted that the system is far from perfect. The thing is, it is better than nothing at all (see, you already have trouble with multiple characters? It's working, yay).

It's a main that's use for everything, like 99% of playing the game. all the alts we use to run everything else like (mining, farming, leather making, silk making etc.) they all have well over 15k exp without even trying and have curios popping. (even started to use that main for it aswell with no luck of exp)

Hasta wrote:If it is, it's not a major one compared to lack of endgame content, out-of-shape PvP, crippled combat system etc etc.

I know it's not a Major Major aspect that lowers the player count, but it is also a contributing factor that will cause some players grief/hassle.

Hasta wrote:you are immature and/or overall unpleasant person with anger management problems. That is my personal opinion, but you don't see me asking you to leave this community.

I wasn't asking you to leave this community, I was asking you to leave this thread since all you do is shitpost to get your count higher or something that must try to boost your online ego since it would have been dropped so low after getting beaten up at school from MLP browsing in the library.

Hasta wrote:As I said, the char seem to be the problem; seeing as your other chars manage somehow even with shitty exp. system, maybe it is time to drown the unlucky one.
You're autistic if you think that drowning chars (especially mains chars) is the solution, it would explain why you've only ever stayed at the starting place of any world. Have fun with your pali or your roundpole fence :).
dafels wrote:I like to be under Frosty's command.

Any Questions about the game or anything, hit me up on skype: deadlytroll1 Or you can find me in the hedgehug realm chat on discord.
W7: Hermit
W8: Peaceful Farmer of F&I
W9: Peaceful Farmer of F&I
W10: deserter-Peaceful Farmer of F&I
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Re: Natural EXP gain

Postby Hasta » Sat Jul 16, 2016 5:54 pm

You will probably find it interesting to know that none of your assumptions in the form of personal insults were even in the ballpark.

Well, the only other thing I can offer you is a cupboard of ANt Soldiers that don't require exp. to study.
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Re: Natural EXP gain

Postby infectedking » Sat Jul 16, 2016 5:59 pm

Hasta wrote:You will probably find it interesting to know that none of your assumptions in the form of personal insults were even in the ballpark.

Well, the only other thing I can offer you is a cupboard of ANt Soldiers that don't require exp. to study.

The assumptions seemed accurate from how you treat the situation from earlier, but if we can be civil on matters, that would be great. Here I will start.
My Apologies for flaming at you, this system has been bothering me since not being able to study on a main for weeks now really stunts this game so much harder.

Hasta wrote:Go rightclick a willow.

It was this quote that was seeming that you were suggesting I was either an idiot or going full retard, if that was not the case please state so.
dafels wrote:I like to be under Frosty's command.

Any Questions about the game or anything, hit me up on skype: deadlytroll1 Or you can find me in the hedgehug realm chat on discord.
W7: Hermit
W8: Peaceful Farmer of F&I
W9: Peaceful Farmer of F&I
W10: deserter-Peaceful Farmer of F&I
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Re: Natural EXP gain

Postby Hasta » Sat Jul 16, 2016 6:27 pm

That wasn't the case. You getting ~100 exp. per day while "Weeping Old Man Willow" alone gives 500 exp. roughly once in 1,5 rl days seemed like an exaggerration and an issue of failure to find proper events cycle, or bad planning with burning through exp with mirkwood or ivory. If that's an issue of bugged experience triggers on a particular character, you could probably post it in Bugs section for some action (or at least, investigation) by devs would be taken, although when my exp.triggers bugged at w8 I didn't get any experience procs at all (so, 0 exp. daily).
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Re: Natural EXP gain

Postby infectedking » Sat Jul 16, 2016 6:31 pm

Hasta wrote:That wasn't the case. You getting ~100 exp. per day while "Weeping Old Man Willow" alone gives 500 exp. roughly once in 1,5 rl days seemed like an exaggerration and an issue of failure to find proper events cycle, or bad planning with burning through exp with mirkwood or ivory. If that's an issue of bugged experience triggers on a particular character, you could probably post it in Bugs section for some action (or at least, investigation) by devs would be taken, although when my exp.triggers bugged at w8 I didn't get any experience procs at all (so, 0 exp. daily).

I use to live off The weeping willow last world on my fighter just so i wouldn't have to really do overly much, 500exp a day was perfect. But yeah, this system isn't triggering any exp lores, the only lore i've gotten on it even today was the mandrake shriek, which gave 0 exp. That was why I put this in the idea's thread, it was the idea of natural regeneration to help maintain a bugged system such as this. if they made it so you can regen up to 100exp (capped) a day, while being under that, it means you can't have a full study of top kek curios but will still allow some character development at a slower pace.
dafels wrote:I like to be under Frosty's command.

Any Questions about the game or anything, hit me up on skype: deadlytroll1 Or you can find me in the hedgehug realm chat on discord.
W7: Hermit
W8: Peaceful Farmer of F&I
W9: Peaceful Farmer of F&I
W10: deserter-Peaceful Farmer of F&I
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Re: Natural EXP gain

Postby Qeeet » Sun Jul 17, 2016 10:07 am

jorb wrote:Any sort of daily gain negates the purpose entirely. I agree that it isn't a great system.

Cannot agree. The current system has good sides. It makes a player to do everything: craft, go outside, forage, hunt, etc.
I play mainly one character and have no problems with experience. I study non-stop whatever I want to (including bat wings), except mirk curio. But occasionally I study it too.
Guys, play only one character and you will have no problems with exp
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Re: Natural EXP gain

Postby infectedking » Mon Jul 18, 2016 4:53 pm

Qeeet wrote:
jorb wrote:Any sort of daily gain negates the purpose entirely. I agree that it isn't a great system.

Cannot agree. The current system has good sides. It makes a player to do everything: craft, go outside, forage, hunt, etc.
I play mainly one character and have no problems with experience. I study non-stop whatever I want to (including bat wings), except mirk curio. But occasionally I study it too.
Guys, play only one character and you will have no problems with exp

Actually, that character with EXP problems is the one that is played 99% of the time, it does all except ramcheck.
dafels wrote:I like to be under Frosty's command.

Any Questions about the game or anything, hit me up on skype: deadlytroll1 Or you can find me in the hedgehug realm chat on discord.
W7: Hermit
W8: Peaceful Farmer of F&I
W9: Peaceful Farmer of F&I
W10: deserter-Peaceful Farmer of F&I
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Re: Natural EXP gain

Postby Qeeet » Mon Jul 18, 2016 7:47 pm

infectedking wrote:
Qeeet wrote:
jorb wrote:Any sort of daily gain negates the purpose entirely. I agree that it isn't a great system.

Cannot agree. The current system has good sides. It makes a player to do everything: craft, go outside, forage, hunt, etc.
I play mainly one character and have no problems with experience. I study non-stop whatever I want to (including bat wings), except mirk curio. But occasionally I study it too.
Guys, play only one character and you will have no problems with exp

Actually, that character with EXP problems is the one that is played 99% of the time, it does all except ramcheck.

It's hardly to believe that you haven't enough exp if you play one character all the time
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Re: Natural EXP gain

Postby Kaios » Mon Jul 18, 2016 8:06 pm

Qeeet wrote:It's hardly to believe that you haven't enough exp if you play one character all the time


It happens, let's say you go on a vacation or just take a break for a bit but continue to log in and fill curios for that time. You aren't doing anything to keep your exp filled though so it is consistently lowering each day you put on curios. Finally you come back and you've got zero exp so you go around trying to hit all the lore events but end up stuck on something obscure so you have low exp and need to keep filling curios even more now that you're actively playing again. I've been in this position before, I know others who have as well and I think for anyone to say they haven't would be a lie.

It's possible players are only put in this position when taking a leave of absence but even if that is the case it still has a huge negative impact on the entire reasoning the stat cap was implemented which was so that players who play more casually or need to take breaks from the game for extended periods of time don't end up falling behind. If they come back and can't even get a decent amount of experience then that is an issue.
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