Hasta wrote:Read the whole thread. Heck, read the whole section!
I always read threads before posting.
Hasta wrote:Every time there's something about characters' actions having an impact on that character's development, there's always these "hurr durr bots will be bigger and badder we don't want bots to have an advantage" replies. Yes, there's a reason for actions not awarding LP or stats, or whatever - not anymore (what was it, W2? W3? Got y'all scared shitless with bots botting away to unreachable heights just by chopping trees).
Yes indeed. Unbounded growth with action is large advantage to mechanical player.
Hasta wrote:The suggestion above is very sensible, yet it gets just the same response just because it vaguely resembles that ancient epic failure of leveling system.
It resembles it enough for drawbacks of old levels system to be relevant to it still. I think this is maybe not only vaguely resembles.
Hasta wrote:No, you won't be able to bot MORE, you'll be limited to your accumulated points. But who needs to read into details, right? We just see "mining gives STR, oh noes bad bots will mine the whole map and palibash me, waah waah"...
Adding more tasks to game allows for more botting, this is obvious. More tasks -> more tasks able for botting -> more possible botting. This is semantics arguing though. But for meaning of your words, there is still advantage to bots even if growth is bounded. Especially if actions needed to get reward from food eat levels is very high count. E.g. if it is taking 1 hour of strong task to get 1 attribute point, this is 330 hour of labors to get gain from these foods. Botting is clear advantage here for able to complete these hours 24 hours day 7 days week. If these numbers are low, then why take this actions at all if it changes nothing in practice? Breaking even point is maybe hard to find.
Hasta wrote:This is not the only instance of usual, tired and worn arguments to block suggestions with genuine potential.
Argument is worn because it is used frequently, because it is valid arguing. I think this ''argument is used lots = not valid arguing'' is silly notion.
Hasta wrote:"Because it will encourage alts", "will give advantage to bots", "that's how it is in Salem" - those are not - should not be! - valid reasons to say "no" to an idea.
I agree with this to extent. Alts and bots will always exist. These will always give advantage to player using them. There is no way around this so it is not enough of arguing I think. But still I think things should be taken for mitigating impact. E.g. clearly old level system of getting LP for tree chop is bad because bots are literally unbeatable at making strong character. In order to compete at all, player will need to use bots. This is not situations where you can say ''pretend bots do not existing'' but also not where you can say ''do not add anything if it helps bot at all.'' Like with most things, you must consider it but a balance is needs for striking.
I agree that ''it does this in Salem'' is invalid unless it is ''it does this in Salem, it is bad in Salem, and I think it will also be bad in Haven because of X, Y, and Z.''
Hasta wrote:My response may be overly passionate (didn't mean to be offensive, though, just used a few swear words), but I'm feeling I'll be leaving this game soon, again, and it pains me to see so little progress in it - all the while C&I section is booming (relatively) with new suggestions and ideas.
Game is needs lots of working for certain. Two man team can only goes not very fast, but I think you are knowing this one. It will probably be here still if you break and then return, I hope. I have not been around for long enough to say how well thing is going now compared to historical.