Pickard wrote:I dont think this is a good idea.
What problem decay solves? (no idea)
Why food? Why not curios or metals? (no idea)
What problems it will create? (more time for cooking, depends on decay speed)
How people may abuse it? (keep ingredients and make food when need? Decay ingredients? Decay seeds?)
Is it worth making? (definitely not)
Now write your answers
Easily.
What problem decay solves? One of the most world's-after-a-month problem - items overstock. And food is one of the most stocked items, every hermit has a stock of food needed for months, and 3-5 ppl village can have a stonestead filled with cupboards full of food. So no need for cooking and farming become just grind-quality process instead of food ingredients producing.
Why food? Why not curios or metals? Food is organic and can spoil IRL, so it's logical and realistic.
What problems it will create? (more time for cooking, depends on decay speed) The nature of H&H is to solve the problem, the less "problems" - the less to do, and as a result, world became stale faster.
How people may abuse it? (keep ingredients and make food when need? Decay ingredients? Decay seeds?) Most of the ingredients are food themselves and will decay too, and anyway stocking the ingredients will demand much more space for "abusing", so most of the people just will not produce more ingredients as they need.
Is it worth making? (definitely not) . It's not worth if you can't answer any of your questions. But most of players can, so yes, it's definitely worth. More than that, it is easily coded (work may be time-consuming but don't demand implementing something new - it's all already there).