Food

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Food

Postby Enjoyment » Fri Sep 16, 2016 7:10 am

Pickard wrote:I dont think this is a good idea.

What problem decay solves? (no idea)
Why food? Why not curios or metals? (no idea)
What problems it will create? (more time for cooking, depends on decay speed)
How people may abuse it? (keep ingredients and make food when need? Decay ingredients? Decay seeds?)
Is it worth making? (definitely not)

Now write your answers


Easily.

What problem decay solves? One of the most world's-after-a-month problem - items overstock. And food is one of the most stocked items, every hermit has a stock of food needed for months, and 3-5 ppl village can have a stonestead filled with cupboards full of food. So no need for cooking and farming become just grind-quality process instead of food ingredients producing.
Why food? Why not curios or metals? Food is organic and can spoil IRL, so it's logical and realistic.
What problems it will create? (more time for cooking, depends on decay speed) The nature of H&H is to solve the problem, the less "problems" - the less to do, and as a result, world became stale faster.
How people may abuse it? (keep ingredients and make food when need? Decay ingredients? Decay seeds?) Most of the ingredients are food themselves and will decay too, and anyway stocking the ingredients will demand much more space for "abusing", so most of the people just will not produce more ingredients as they need.
Is it worth making? (definitely not) . It's not worth if you can't answer any of your questions. But most of players can, so yes, it's definitely worth. More than that, it is easily coded (work may be time-consuming but don't demand implementing something new - it's all already there).
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Re: Food

Postby Onep » Fri Sep 16, 2016 7:15 am

Let's really not let food decay. Do we really need to punish players more for no reason? I have cupboards full of honey buns and other junk.
Realism =/= Fun
The entire reason behind playing a video game is FUN™. Introducing mechanics simply for realism begin to counter the fact that I'm playing a video game to escape the shitty mechanics of life. If I wanted to grind 14 hours a day, I'd simply study more or work overtime.
Last edited by Onep on Fri Sep 16, 2016 7:33 am, edited 2 times in total.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
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Re: Food

Postby Pickard » Fri Sep 16, 2016 7:29 am

I dont actually see why food reserve is a problem.

Enjoyment wrote: every hermit has a stock of food needed for months

This is just not true

Enjoyment wrote:and 3-5 ppl village can have a stonestead filled with cupboards full of food

For 3 ppl its food for a few days, even without salt.

Enjoyment wrote:Food is organic and can spoil IRL, so it's logical and realistic.

Its all pixels, IRL metals are rusting and you cant get more knowledge by reading same book 5th time.

Enjoyment wrote:The nature of H&H is to solve the problem, the less "problems" - the less to do, and as a result, world became stale faster.

Its bad way to entertain people.

Enjoyment wrote:so most of the people just will not produce more ingredients as they need.

Why you think they make more food than they need? Maybe they make exactly what they need?

Enjoyment wrote:But most of players can

I like how you say for "most of players". You could become a popular politician.
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Re: Food

Postby Enjoyment » Fri Sep 16, 2016 8:13 am

Onep wrote:Let's really let food decay. I have cupboards full of junk.

Pickard wrote:I dont actually see why food reserve is a problem.
Enjoyment wrote: every hermit has a stock of food needed for months

This is just not true

Certainly, it was an exaggeration, and we could find some ppl without such stocks, but described (by me) situation is way too common to ignore it.
Pickard wrote:
Enjoyment wrote:and 3-5 ppl village can have a stonestead filled with cupboards full of food

For 3 ppl its food for a few days, even without salt.

It's just because you ate for fep's, but it wasn't intended - you should eat for energy. Yes, most of the games mechanics played not as they were intended, but if devs want to fix it - food spoilage could be one of the easiest steps in that direction.
Pickard wrote:
Enjoyment wrote:Food is organic and can spoil IRL, so it's logical and realistic.

Its all pixels, IRL metals are rusting and you cant get more knowledge by reading same book 5th time.

It was the answer on your weird question - "why exactly food should spoil not metals or curio?" And answer was - cause it may look stupid to implement metal/curio decay before we get food decay.
Pickard wrote:
Enjoyment wrote:The nature of H&H is to solve the problem, the less "problems" - the less to do, and as a result, world became stale faster.

Its bad way to entertain people.

I think ppl should decide for themselves which way of entertainment they prefer. Someone can be entertained watching comedies, and someone - by solving some problems. For first one - there are CoD and Farmville, for second - games like DarkSouls and H&H. Anyway, solving the "problems" was an answer on your "What problems it will create? more time for cooking?", you called "more time for cooking" problem - and I said it can solve the "problem" of cooking, not create it. And the main problem of cooking - no one doing it as it was intended. You just stock the ingredients for a while and then do all the food you can (not need, but can).
Pickard wrote:
Enjoyment wrote:so most of the people just will not produce more ingredients as they need.

Why you think they make more food than they need? Maybe they make exactly what they need?

'Cause every hermit's base or village I visited/saw on youtube have those cupboards full of food. 'Cause everybody does it. 'Cause ppl are too lazy to prepare food ("Once I lit my cauldron - I'll use it to make everything I can boil in it"). 'Cause ppl use stocks of food to burst-raise their stats (Oh, I lack the charisma to travel %charterstonename%! Luckily, I have 3 cupboards of charisma food!")
Pickard wrote:
Enjoyment wrote:But most of players can

I like how you say for "most of players". You could become a popular politician.

I've said not "most of the players like food spoilage idea" but "most of the players could easily find answers on your questions". And the way you twisted my words make a honor you as a politician.
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Re: Food

Postby Onep » Fri Sep 16, 2016 8:27 am

Enjoyment wrote:
Onep wrote:Let's really let food decay. I have cupboards full of junk.

I don't appreciate your misquote there.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
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Re: Food

Postby Enjoyment » Fri Sep 16, 2016 8:32 am

Onep wrote:
Enjoyment wrote:
Onep wrote:Let's really let food decay. I have cupboards full of junk.

I don't appreciate your misquote there.

Oh, sorry, I think you were miswritten, and want to help. Otherwise, you're saying something like "I have a lot of junk. And I don't want to get rid of it. I like junk storaging" which sounds little bit... autistic?
English is neither my native lang, nor my best side...
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Re: Food

Postby Pickard » Fri Sep 16, 2016 8:34 am

Enjoyment wrote:Certainly, it was an exaggeration, and we could find some ppl without such stocks, but described (by me) situation is way too common to ignore it.

Its not common.

Enjoyment wrote:It's just because you ate for fep's, but it wasn't intended - you should eat for energy.

Wat

Seems we live in different worlds. I only hope jorbtar in my world.

Enjoyment wrote:I've said not "most of the players like food spoilage idea" but "most of the players could easily find answers on your questions".

I doubt they have "easy answers" and said about it.
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Re: Food

Postby Enjoyment » Fri Sep 16, 2016 8:47 am

Pickard wrote:Seems we live in different worlds. I only hope jorbtar in my world.

It's obvious. And in my world, people try to read the topic before posting a reply. Doing so, they can see, that most of the people posted before are agreed with OP.
Also, in my world, ideas of food spoilage appears almost every month, 'cause ppl know - food overstock is present in game and it is shit.
And finally, in my world, ppl try to make this game more interesting and don't think easy=fun.
English is neither my native lang, nor my best side...
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Re: Food

Postby Onep » Fri Sep 16, 2016 8:52 am

Enjoyment wrote:Oh, sorry, I think you were miswritten, and want to help. Otherwise, you're saying something like "I have a lot of junk. And I don't want to get rid of it. I like junk storaging" which sounds little bit... autistic?

Lol, really? More like, I've already invested the time in making a bunch of food, and don't want it to go to waste. I didn't realize not wanting to have previous efforts to be in vain was autistic.

"Autism is a lifelong, developmental disability that affects how a person communicates with and relates to other people, and how they experience the world around them."

Jeeze, that doesn't really fit within that definition does it?
Last edited by Onep on Fri Sep 16, 2016 8:55 am, edited 1 time in total.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
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Re: Food

Postby Onep » Fri Sep 16, 2016 8:54 am

But I suppose just editing people's post to fit your paradigm fits quite well within those confines, now doesn't it?
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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