shadyg0d wrote:There should be a limited number of dragons at given time. Each dragon should fly around the map stealing loot, then return to it's spawn/cave. It should never despawn until killed. Upon its death all loot should be dropped to the ground
MrPunchers wrote:
+1 to all except dragon won't ko, always kills.
Maybe dragons increase in strength depending on the player(s) attacking it? Maybe increase in strength depending on how many players killed/villages raided. Maybe have some sort of quest after killing dragon to lead to the cave of loot, and to unlock cave you'd need to do some activities (convince X to give you secret to enter cave), than inside lower q loot would be up front, while higher and higher q would be farther back in the den, protected by more dragons/another mob. Another way to get to the cave would be through taking something from a dragon (scales?), a parchment, maybe a dark heart, dream, and some ink to craft some sort of map that gives a limited amount of uses, to lead you toward the cave/den. pls jorb
MrPunchers wrote:
That's a big worm.
Or was it a play on words with wyrm?
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
MrPunchers wrote:Teleskop wrote:i would say best because why would armor you are able to get via labour and some grinding was supposed to be better than a fuken dragonscale from a rarely spawning dragon that is hard to kill
I see what you mean, but unbalance is one of the big things that plagues this game, and having one or a small group have extremely strong armor that no one else could get, meaning others would always lose, would drive players away.
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