World Re-sets in other MMO

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: World Re-sets in other MMO

Postby Ysh » Wed Jul 20, 2016 4:21 pm

APXEOLOG wrote:
Ysh wrote:I still think game can be good without this consistent total reset.

Do you have any examples?

Example of what?
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Re: World Re-sets in other MMO

Postby APXEOLOG » Wed Jul 20, 2016 4:22 pm

Ysh wrote:
APXEOLOG wrote:
Ysh wrote:I still think game can be good without this consistent total reset.

Do you have any examples?

Example of what?

Example of good MMOs without resets?
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Re: World Re-sets in other MMO

Postby Ysh » Wed Jul 20, 2016 4:26 pm

APXEOLOG wrote:Example of good MMOs?

Why you think I play this game? Good MMO is almost oxymoron.

I think maybe I do not see point to your question in this topic. Just because some thing does not exist does not mean it can not exist. What is actual point you will try to making here?
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Re: World Re-sets in other MMO

Postby LadyGoo » Wed Jul 20, 2016 4:43 pm

Ysh wrote:
APXEOLOG wrote:Example of good MMOs?

Why you think I play this game? Good MMO is almost oxymoron.

I think maybe I do not see point to your question in this topic. Just because some thing does not exist does not mean it can not exist. What is actual point you will try to making here?

The only way to make the world without re-sets is to make sure that the new players can catch up to the main factions and provide a competition. The thing is, that they cannot do that atm. since there are no such mechanics that would make character grind and catching up easier as the world progresses further. + people with better teamplay and experience will always win + the strongest factions will always attract followers, no matter how cruel they are, so the new factions will not have enough people to compete (nor will have enough followers).

I have attempted to resolve the puzzle by suggesting kingdoms implementation that would give the LA boost to the members (more experienced members = more la boost = more people being able to catch up and form their own kingdoms) + beast kings (animals with drops like troll scull curio) becoming more widespread as the world progresses and etc.

But making the world re-sets might be an option to consider too (and cheaper one as well in terms of time, balance, actual hafen's history and nature).
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Re: World Re-sets in other MMO

Postby Ysh » Wed Jul 20, 2016 5:06 pm

LadyGoo wrote:The only way to make the world without re-sets is to make sure that the new players can catch up to the main factions and provide a competition.

This is definite something that will be needed for no reset world, yes. I think it is technically accomplish by stat cap, though maybe there is argument with that not being enough.

I think the way I see this problem is what is game here? Right now really the only mechanic is to grind quality. Sure, some player will play for the experience of building town and doing some roleplay things and this is fine, but for ''competitive player,'' all action has goal of grind quality up. The competition of game is race to get best quality fastest. This is the only thing in this game that can be ''gamed.'' In legacy, this ''worked'' since there is no cap. There is always a race to run since you can always run farther. Problem is that once some grouping of player getting too far ahead, no player can catch up. And no new player has chance at all. Clearly this does not worked if new player can not enter the ''game'' since they can have no hope to compete in the race.

Now with cap, it seems as a waste to play at all. Race is over once any/every player hits the finish line. Some player already won this game and it is possible to finish this race. I think player has too much in their head that this game ''Haven and Hearth = this quality race.'' But this race being the competitive game within this Haven game is not sustainable mechanic because with no cap, player can get too far ahead and new player can not compete; and with cap then player can just ''win'' the race outright.

Compare this game Haven and Hearth to World of Warcraft. Grinding quality = levelling up. But WoW has content to do after player is hitting cap. What will Haven player do once they have maximum capped quality? Stop playing game is seems to be the answer. Point is not that Haven should be like WoW, point is that what is the ''game'' in Haven needs to be fundamentally different. Most player I think gives this solution to problem of game with assumption that this race game will always be the game. They want there to be competition for item to increase quality and things like this.

I can use example as ''beast king'' you mention. Function you state is it will give good drop to give LP. This is fine, player will maybe do fighting over it. But what is purpose of getting LP? To level more stat, to have higher stat, to get higher capping, to get more quality. It comes back to this in the end. What is point of current combat? To slow down opponent to gain quality in this race, or to capture unique resource that will increase gains of quality. Everything in game is revolving around quality mechanic, which is fundamentally broken because race game is not sustainable long term.

TL;DR: Haven metagame is a race to get highest quality fastest. This is not longterm sustainable.

So now what I say ''I think it is possible for game to be good without reset'' I mean that there must be some other ''game'' in this game that is not a race. What this will be is hard question I think with maybe many possible solution. But I think overall this game will be higher enjoyed if the game is switched to some other thing instead of/in adding to this racing mechanic. I think that going all in on race game by making game entirely round based race is not the best solution, hence why I do not think that going for consistent reset is best idea.
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Re: World Re-sets in other MMO

Postby Clemence » Wed Jul 20, 2016 5:57 pm

An idear for resset without resset :
When players reach stat cap, they can pass a portal to another fresh map ( were they spawn naked and with no stats ), and be first to find the good quality spots, but there is no turning back.
So the first world is deplete of the most strong fighters and become more noob freindly, less advanced people can capture abandoned villages.
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Re: World Re-sets in other MMO

Postby Ysh » Wed Jul 20, 2016 6:15 pm

Clemence wrote:An idear for resset without resset :
When players reach stat cap, they can pass a portal to another fresh map ( were they spawn naked and with no stats ), and be first to find the good quality spots, but there is no turning back.
So the first world is deplete of the most strong fighters and become more noob freindly, less advanced people can capture abandoned villages.

I do not think having two dead world instead of one is good solution.
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Re: World Re-sets in other MMO

Postby Clemence » Wed Jul 20, 2016 6:23 pm

You got a point, but the people who will go to the 2end map will be people that have not any reason to log in the present world, and people who are just below max stat would have a reason to log.
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Re: World Re-sets in other MMO

Postby Ysh » Wed Jul 20, 2016 6:23 pm

Clemence wrote:You got a point, but the people who will go to the 2end map will be people that have not any reason to log in the present world, and people who are just below max stat would have a reason to log.

And going to complete empty world will give them more reason?
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Re: World Re-sets in other MMO

Postby loftar » Wed Jul 20, 2016 7:15 pm

APXEOLOG wrote:Do you have any examples?

As I've understood it, Wurm doesn't have resets ever. Whether Wurm is a good game can be debated, I'm sure, but it seems to have more players than Haven, at least.
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