Scents are dumb

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Scents are dumb

Postby Grog » Sat Jul 30, 2016 3:19 am

infectedking wrote:
Grog wrote:But defenders would not be restricted and attackers would be at (or =the) scene anyways.

What if the defenders have recently left scents in the defending area, then let's say an ally of their is under attack? Simple terms they would use the charter, but it's blocked or atleast some of their people are due to scents left at the last defending place. It just makes travelling for combat that much harder since they removed Crossroads.

While I agree in theory, it doesn't seem anyone was able to use a ruse like you describe.
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Re: Scents are dumb

Postby infectedking » Sat Jul 30, 2016 3:21 am

Grog wrote:While I agree in theory, it doesn't seem anyone was able to use a ruse like you describe.

There have been less results shown since charter doesn't allow porting while scented, plus not as many fights so less experiments on the matter. w7 we had fighters every 1-3days, only exception is when AD when into hiding and waiting till 100% of scents were off to try to place sneaky rams.


EDIT: This video best describes how hafen combat is:
https://www.youtube.com/watch?v=GdUVtEeg9I4
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Re: Scents are dumb

Postby Grog » Sat Jul 30, 2016 3:26 am

infectedking wrote:
Grog wrote:While I agree in theory, it doesn't seem anyone was able to use a ruse like you describe.

There have been less results shown since charter doesn't allow porting while scented, plus not as many fights so less experiments on the matter. w7 we had fighters every 1-3days, only exception is when AD when into hiding and waiting till 100% of scents were off to try to place sneaky rams.

I disagree. Every mayor raiding faction did that.
A majority of the fights in w7 world were groups of 2 to 5 chars with ridiculous stats were raiding noobs/hermits/small villages and porting into vaults.
I had to redo my kinlist every other week. I'm not missing that.
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Re: Scents are dumb

Postby infectedking » Sat Jul 30, 2016 3:31 am

Grog wrote:I disagree. Every mayor raiding faction did that.
A majority of the fights in w7 world were groups of 2 to 5 chars with ridiculous stats were raiding noobs/hermits/small villages and porting into vaults.
I had to redo my kinlist every other week. I'm not missing that.

I had only joined in faction fighting around middle world on Dis side due to AD and Megam8 constantly harassing the area. Our side only had around 2 people placing rams any time, everyone else showed up for the fight. I've encountered many situations where AD would sit in their capitals and just wait out their scents completely, I've been used a bait more times than can count due to me intentionally leaving my scents where AD would find them.
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Re: Scents are dumb

Postby Grog » Sat Jul 30, 2016 3:33 am

I lived in an Area harrased by Dis.
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Re: Scents are dumb

Postby infectedking » Sat Jul 30, 2016 3:35 am

Grog wrote:I lived in an Area harrased by Dis.

If it helps, not all people known as "Dis" world 7 were bad, I was called "Dis" that many times but I genuinely helped out noobs or any place where I could. :) I only joined their side to fight, not grief.
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Re: Scents are dumb

Postby Grog » Sat Jul 30, 2016 3:57 am

infectedking wrote:
Grog wrote:I lived in an Area harrased by Dis.

If it helps, not all people known as "Dis" world 7 were bad, I was called "Dis" that many times but I genuinely helped out noobs or any place where I could. :) I only joined their side to fight, not grief.

I'm aware of people like that. It's doesn't change the fact that other people joined to grief and that w7 Dis wasn't any better than AD.

And while I do understand your point, I do argue from a more general perspective (and not solely the one of a fighter).
Iirc, the devs always intended the scent system/ crimes to be a serious decision of responsibility.
It seems to be that way now. Not completely, but more likely.
Having chars that were nearly invincible was not fighting. Porting into hearthvaults wasn't either.

I'm very positive the Devs are aware of the flaws of the current restrictions they give to "criminals". And they probably would be quite thankful for some nice ideas how to lighten it up a bit.

"Make it more how it was before" or "scents are dumb" on the other hand won't change much. And I'm pretty glad about that.
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Re: Scents are dumb

Postby pinheadslim » Sat Jul 30, 2016 6:48 am

I wonder what made you think to post this ;)
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Re: Scents are dumb

Postby Onep » Sat Jul 30, 2016 7:32 am

Jesus_Smith_Nandez wrote:Why does it have to be so autistically dangerous to leave scents? Wasn't it bad enough just having people tracking you? At least that would start fights. Now you have people literally building palisades around their scents to prevent them from being collected.


What are you talking about? Leaving scents is hardly dangerous. I'd literally go on boat trips where I left vandal and theft scents at every single claim I found. Even murder scents aren't a big deal. It sounds to me like you're just a puss-puss peacefool nab who wants to be a big baddy but is too afraid that somebody might get upset.
And I've probably killed something around 20-30 nidbanes too, the only people who get killed by them are either 'sploited or happen to get caught off guard with their pants down and schlong in hand. Maybe you should put on your big boy panties and leave some scents.
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Re: Scents are dumb

Postby Granger » Sat Jul 30, 2016 9:56 am

loftar wrote:
Jesus_Smith_Nandez wrote:Why does it have to be so autistically dangerous to leave scents?

Why don't you take a deep breath, place your hand over your heart, and listen to what your inner, honest voice has to say about that?

Given the arguments (and the form of them) quite some seem to only head constant screaming from something strapped into a straightjacket.

Really guys, get over the loss of the legacy teleportation system and build roads to where you need to go, it's so easy that even underdeveloped hearthlings do it.
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