ven wrote:You control several units. Your units level up and have specializations. They are so meaningless to you that you give them crappy names, if not just numbers. You send some of them to die sometimes, because you have a full line of fighter alts, and that doesn't bother you one bit. Progress is considered more of a barrier than an actual part of the game, so you automate it with autocurio. You gather resources by the bulk with different chars. Then you expand to gather more resources. You build bases all over the map. Roleplay is laughed upon both in and out of the game. Do you remember coles’ old signature? He had like 15 clients open. And the devs just confirmed that they consider interplayer competition a priority. And in order to compete, you have to bot and own that many alts.
Look me in the eye and tell me this is more an mmorpg than an rts for you.
I do not have webcam. Have you ever see gameplay of Starcraft II? It is not remotely the same. You can call any MMORPG an RTS if you are multibox by this logic. You are looking at too high level. It is like if I say ''oh this Haven game is just like FPS game, I use mouse and keyboard to play and control man on screen.''